command: move screenshot command stubs to screenshot.c

Commands are not a monolithic giant switch() statement anymore, but
individual functions. There's no reason to have the command handlers
themselves in command.c, with a weird under-defined API in between.

(In the future, I'd like to split up command.c further, and when I do
that, scrrenshot.c will probably gets its own mp_cmd_def[] array, and
define the commands locally instead of exporting the raw handlers.)
This commit is contained in:
wm4
2018-05-09 21:09:31 +02:00
parent fb62ffdb94
commit 059e7fdb3a
3 changed files with 66 additions and 67 deletions

View File

@@ -25,24 +25,12 @@ struct MPContext;
// One time initialization at program start.
void screenshot_init(struct MPContext *mpctx);
// Request a taking & saving a screenshot of the currently displayed frame.
// mode: 0: -, 1: save the actual output window contents, 2: with subtitles.
// each_frame: If set, this toggles per-frame screenshots, exactly like the
// screenshot slave command (MP_CMD_SCREENSHOT).
// osd: show status on OSD
void screenshot_request(struct MPContext *mpctx, int mode, bool each_frame,
bool osd, bool async);
// filename: where to store the screenshot; doesn't try to find an alternate
// name if the file already exists
// mode, osd: same as in screenshot_request()
void screenshot_to_file(struct MPContext *mpctx, const char *filename, int mode,
bool osd, bool async);
// mode is the same as in screenshot_request()
struct mp_image *screenshot_get_rgb(struct MPContext *mpctx, int mode);
// Called by the playback core code when a new frame is displayed.
void screenshot_flip(struct MPContext *mpctx);
// Handlers for the user-facing commands.
void cmd_screenshot(void *p);
void cmd_screenshot_to_file(void *p);
void cmd_screenshot_raw(void *p);
#endif /* MPLAYER_SCREENSHOT_H */