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d3d11: use IDXGIInfoQueue instead ID3D11InfoQueue
DXGI debug interface encapsulate multiple message queues, which allows to get validation not only for D3D11 calls, but also DXGI ones. Also this makes leak detector not report self debug interface as alive like it was before. And same as with validation, it has ability to detect more alive objects, not being limited to D3D11.
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@@ -994,6 +994,7 @@ features += {'d3d11': d3d11.allowed()}
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if features['d3d11']
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sources += files('video/out/d3d11/context.c',
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'video/out/d3d11/ra_d3d11.c')
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features += {'dxgi-debug-d3d11': cc.has_header_symbol('d3d11sdklayers.h', 'DXGI_DEBUG_D3D11')}
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endif
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wayland = {
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