build: ensure HAVE_WIN32_SMTC is always defined

It makes sense to only descend into the subdirectory meson build file on
windows, but we should always make sure HAVE_WIN32_SMTC is 0 for other
platforms. Otherwise, it gets unneccesarily awkward to work with.
This commit is contained in:
Dudemanguy
2024-08-01 17:35:59 -05:00
committed by sfan5
parent b64c53f730
commit 2bd1e78701
2 changed files with 4 additions and 1 deletions

View File

@@ -399,7 +399,7 @@ int mp_initialize(struct MPContext *mpctx, char **options)
cocoa_set_mpv_handle(ctx);
#endif
#if defined(HAVE_WIN32_SMTC) && HAVE_WIN32_SMTC
#if HAVE_WIN32_SMTC
if (opts->media_controls == 2 || (mpctx->is_cli && opts->media_controls == 1))
mp_smtc_init(mp_new_client(mpctx->clients, "SystemMediaTransportControls"));
#endif