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player: fix initial audio sync in certain cases
Regression caused by commit3b95dd47. Also see commit4c25b000. We can either use video_next_pts and add "delay", or we just use video_pts. Any other combination breaks. The reason why the assumption that delay==0 at this point was wrong exactly because after displaying the first video frame (usually done before audio resync) a new frame might be "added" immediately, resulting in a new video_next_pts and "delay", which will still amount to video_pts. Fixes #2770. (The reason why display-sync was blamed in this issue is because enabling display-sync in the options forces a prefetch by 2 instead of 1 frames for seeks/playback restart, which triggers the issue, even if display-sync is not actually enabled. In this case, display-sync is never enabled because the frames have a unusually high frame duration. This is also what exposed the initial desync issue.)
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@@ -254,7 +254,6 @@ void reset_video_state(struct MPContext *mpctx)
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mpctx->delay = 0;
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mpctx->time_frame = 0;
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mpctx->video_pts = MP_NOPTS_VALUE;
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mpctx->video_next_pts = MP_NOPTS_VALUE;
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mpctx->num_past_frames = 0;
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mpctx->total_avsync_change = 0;
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mpctx->last_av_difference = 0;
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@@ -632,7 +631,6 @@ static void handle_new_frame(struct MPContext *mpctx)
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frame_time = 0;
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}
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}
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mpctx->video_next_pts = pts;
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mpctx->delay -= frame_time;
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if (mpctx->video_status >= STATUS_PLAYING) {
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mpctx->time_frame += frame_time / mpctx->video_speed;
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