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sdl_gamepad: fix function signature
This is semantically different in C.
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@@ -29,7 +29,7 @@ struct gamepad_priv {
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static Uint32 gamepad_cancel_wakeup;
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static void initalize_events()
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static void initalize_events(void)
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{
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gamepad_cancel_wakeup = SDL_RegisterEvents(1);
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}
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