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command: don't queue framesteps
If repeated framestep commands are sent, just unpause the player, instead of playing N frames for N repeated commands.
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@@ -537,6 +537,7 @@ static bool key_updown_ok(enum mp_command_type cmd)
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{
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switch (cmd) {
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case MP_CMD_SCRIPT_BINDING:
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case MP_CMD_FRAME_STEP:
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return true;
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default:
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return false;
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