DOCS: remove client API examples

Moved to: https://github.com/mpv-player/mpv-examples
This commit is contained in:
wm4
2016-03-10 21:47:51 +01:00
parent d8b27ee4de
commit 9bc5c020de
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All examples in this directory and its sub-directories are licensed
under one of the following licenses:
WTFPL, ISC, Ms-PL, AGPLv3, BSD (any)
Pick any license of your liking, and disregard the others.
(The full text of each license is available on this website:
http://opensource.org/licenses/alphabetical )
Additionally, you may consider the example code to be public domain.
You are free to use any of the example code without further
requirements or need for attribution.

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# Client API examples
All these examples use the mpv client API through libmpv.
## Where are the docs?
The libmpv C API is documented directly in the header files (on normal Unix
systems, this is in `/usr/include/mpv/client.h`.
libmpv merely gives you access to mpv's command interface, which is documented
here:
* Options (`mpv_set_option()` and friends): http://mpv.io/manual/master/#options
* Commands (`mpv_command()` and friends): http://mpv.io/manual/master/#list-of-input-commands
* Properties (`mpv_set_property()` and friends): http://mpv.io/manual/master/#properties
Essentially everything is done with them, including loading a file, retrieving
playback progress, and so on.
## Methods of embedding the video window
All of these examples concentrate on how to integrate mpv's video renderers
with your own GUI. This is generally the hardest part. libmpv enforces a
somewhat efficient video output method, rather than e.g. returning a RGBA
surface in memory for each frame. The latter would be prohibitively inefficient,
because it would require conversion on the CPU. The goal is also not requiring
the API users to reinvent their own video rendering/scaling/presentation
mechanisms.
There are currently 2 methods of embedding video.
### Native window embedding
This uses the platform's native method of nesting multiple windows. For example,
Linux/X11 can nest a window from a completely different process. The nested
window can redraw contents on its own, and receive user input if the user
interacts with this window.
libmpv lets you specify a parent window for its own video window via the `wid`
option. Then libmpv will create its window with your window as parent, and
render its video inside of it.
This method is highly OS-dependent. Some behavior is OS-specific. There are
problems with focusing on X11 (the ancient X11 focus policy mismatches with
that of modern UI toolkits - it's normally worked around, but this is not
easily possible with raw window embedding). It seems to have stability problems
on OSX when using the Qt toolkit.
### OpenGL embedding
This method lets you use libmpv's OpenGL renderer directly. You create an
OpenGL context, and then use `mpv_opengl_cb_draw()` to render the video on
each frame.
This is more complicated, because libmpv will work directly on your own OpenGL
state. It's also not possible to have mpv automatically receive user input.
You will have to simulate this with the `mouse`/`keypress`/`keydown`/`keyup`
commands.
You also get much more flexibility. For example, you can actually render your
own OSD on top of the video, something that is not possible with raw window
embedding.
### Which one to use?
Due to the various platform-specific behavior and problems (in particular on
OSX), OpenGL embedding is recommended. If you're not comfortable with requiring
OpenGL, or want to support "direct" video output such as vdpau (which might
win when it comes to performance and energy-saving), you should probably
support both methods if possible.
## List of examples
### simple
Very primitive terminal-only example. Shows some most basic API usage.
### cocoa
Shows how to embed the mpv video window in Objective-C/Cocoa.
### cocoa-openglcb
Similar to the cocoa sample, but shows how to integrate mpv's OpenGL renderer
using libmpv's opengl-cb API. Since it does not require complicated interaction
with Cocoa elements from different libraries, it's more robust.
### qt
Shows how to embed the mpv video window in Qt (using normal desktop widgets).
### qt_opengl
Shows how to use mpv's OpenGL video renderer in Qt. This uses the opengl-cb API
for video. Since it does not rely on embedding "foreign" native Windows, it's
usually more robust, potentially faster, and it's easier to control how your
GUI interacts with the video. You can do your own OpenGL rendering on top of
the video as well.
### qml
Shows how to use mpv's OpenGL video renderer in QtQuick2 with QML. Uses the
opengl-cb API for video. Since the video is a normal QML element, it's trivial
to create OSD overlays with QML-native graphical elements as well.
### qml_direct
Alternative example, which typically avoids a FBO indirection. Might be
slightly faster, but is less flexible and harder to use. In particular, the
video is not a normal QML element. Uses the opengl-cb API for video.
### sdl
Show how to embed the mpv OpenGL renderer in SDL. Uses the opengl-cb API for
video.

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// Plays a video from the command line in an opengl view in its own window.
// Build with: clang -o cocoa-openglcb cocoa-openglcb.m `pkg-config --libs --cflags mpv` -framework Cocoa -framework OpenGL
#import <mpv/client.h>
#import <mpv/opengl_cb.h>
#import <stdio.h>
#import <stdlib.h>
#import <OpenGL/gl.h>
#import <Cocoa/Cocoa.h>
static inline void check_error(int status)
{
if (status < 0) {
printf("mpv API error: %s\n", mpv_error_string(status));
exit(1);
}
}
static void *get_proc_address(void *ctx, const char *name)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII);
void *addr = CFBundleGetFunctionPointerForName(CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")), symbolName);
CFRelease(symbolName);
return addr;
}
static void glupdate(void *ctx);
@interface MpvClientOGLView : NSOpenGLView
@property mpv_opengl_cb_context *mpvGL;
- (instancetype)initWithFrame:(NSRect)frame;
- (void)drawRect;
- (void)fillBlack;
@end
@implementation MpvClientOGLView
- (instancetype)initWithFrame:(NSRect)frame
{
// make sure the pixel format is double buffered so we can use
// [[self openGLContext] flushBuffer].
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFADoubleBuffer,
0
};
self = [super initWithFrame:frame
pixelFormat:[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]];
if (self) {
[self setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
// swap on vsyncs
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
[[self openGLContext] makeCurrentContext];
self.mpvGL = nil;
}
return self;
}
- (void)fillBlack
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
}
- (void)drawRect
{
if (self.mpvGL)
mpv_opengl_cb_draw(self.mpvGL, 0, self.bounds.size.width, -self.bounds.size.height);
else
[self fillBlack];
[[self openGLContext] flushBuffer];
}
- (void)drawRect:(NSRect)dirtyRect
{
[self drawRect];
}
@end
@interface CocoaWindow : NSWindow
@property(retain, readonly) MpvClientOGLView *glView;
@property(retain, readonly) NSButton *pauseButton;
@end
@implementation CocoaWindow
- (BOOL)canBecomeMainWindow { return YES; }
- (BOOL)canBecomeKeyWindow { return YES; }
- (void)initOGLView {
NSRect bounds = [[self contentView] bounds];
// window coordinate origin is bottom left
NSRect glFrame = NSMakeRect(bounds.origin.x, bounds.origin.y + 30, bounds.size.width, bounds.size.height - 30);
_glView = [[MpvClientOGLView alloc] initWithFrame:glFrame];
[self.contentView addSubview:_glView];
NSRect buttonFrame = NSMakeRect(bounds.origin.x, bounds.origin.y, 60, 30);
_pauseButton = [[NSButton alloc] initWithFrame:buttonFrame];
_pauseButton.buttonType = NSToggleButton;
// button target has to be the delegate (it holds the mpv context
// pointer), so that's set later.
_pauseButton.action = @selector(togglePause:);
_pauseButton.title = @"Pause";
_pauseButton.alternateTitle = @"Play";
[self.contentView addSubview:_pauseButton];
}
@end
@interface AppDelegate : NSObject <NSApplicationDelegate>
{
mpv_handle *mpv;
dispatch_queue_t queue;
CocoaWindow *window;
}
@end
static void wakeup(void *);
@implementation AppDelegate
- (void)createWindow {
int mask = NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask;
window = [[CocoaWindow alloc]
initWithContentRect:NSMakeRect(0, 0, 1280, 720)
styleMask:mask
backing:NSBackingStoreBuffered
defer:NO];
// force a minimum size to stop opengl from exploding.
[window setMinSize:NSMakeSize(200, 200)];
[window initOGLView];
[window setTitle:@"cocoa-openglcb example"];
[window makeMainWindow];
[window makeKeyAndOrderFront:nil];
NSMenu *m = [[NSMenu alloc] initWithTitle:@"AMainMenu"];
NSMenuItem *item = [m addItemWithTitle:@"Apple" action:nil keyEquivalent:@""];
NSMenu *sm = [[NSMenu alloc] initWithTitle:@"Apple"];
[m setSubmenu:sm forItem:item];
[sm addItemWithTitle: @"quit" action:@selector(terminate:) keyEquivalent:@"q"];
[NSApp setMenu:m];
[NSApp activateIgnoringOtherApps:YES];
}
- (void) applicationDidFinishLaunching:(NSNotification *)notification {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
atexit_b(^{
// Because activation policy has just been set to behave like a real
// application, that policy must be reset on exit to prevent, among
// other things, the menubar created here from remaining on screen.
[NSApp setActivationPolicy:NSApplicationActivationPolicyProhibited];
});
// Read filename
NSArray *args = [NSProcessInfo processInfo].arguments;
if (args.count < 2) {
NSLog(@"Expected filename on command line");
exit(1);
}
NSString *filename = args[1];
[self createWindow];
window.pauseButton.target = self;
mpv = mpv_create();
if (!mpv) {
printf("failed creating context\n");
exit(1);
}
check_error(mpv_set_option_string(mpv, "input-media-keys", "yes"));
// request important errors
check_error(mpv_request_log_messages(mpv, "warn"));
check_error(mpv_initialize(mpv));
check_error(mpv_set_option_string(mpv, "vo", "opengl-cb"));
mpv_opengl_cb_context *mpvGL = mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
if (!mpvGL) {
puts("libmpv does not have the opengl-cb sub-API.");
exit(1);
}
// pass the mpvGL context to our view
window.glView.mpvGL = mpvGL;
int r = mpv_opengl_cb_init_gl(mpvGL, NULL, get_proc_address, NULL);
if (r < 0) {
puts("gl init has failed.");
exit(1);
}
mpv_opengl_cb_set_update_callback(mpvGL, glupdate, (__bridge void *)window.glView);
// Deal with MPV in the background.
queue = dispatch_queue_create("mpv", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue, ^{
// Register to be woken up whenever mpv generates new events.
mpv_set_wakeup_callback(mpv, wakeup, (__bridge void *)self);
// Load the indicated file
const char *cmd[] = {"loadfile", filename.UTF8String, NULL};
check_error(mpv_command(mpv, cmd));
});
}
static void glupdate(void *ctx)
{
MpvClientOGLView *glView = (__bridge MpvClientOGLView *)ctx;
// I'm still not sure what the best way to handle this is, but this
// works.
dispatch_async(dispatch_get_main_queue(), ^{
[glView drawRect];
});
}
- (void) handleEvent:(mpv_event *)event
{
switch (event->event_id) {
case MPV_EVENT_SHUTDOWN: {
mpv_detach_destroy(mpv);
mpv_opengl_cb_uninit_gl(window.glView.mpvGL);
mpv = NULL;
printf("event: shutdown\n");
break;
}
case MPV_EVENT_LOG_MESSAGE: {
struct mpv_event_log_message *msg = (struct mpv_event_log_message *)event->data;
printf("[%s] %s: %s", msg->prefix, msg->level, msg->text);
}
default:
printf("event: %s\n", mpv_event_name(event->event_id));
}
}
- (void)togglePause:(NSButton *)button
{
if (mpv) {
switch (button.state) {
case NSOffState:
{
int pause = 0;
mpv_set_property(mpv, "pause", MPV_FORMAT_FLAG, &pause);
}
break;
case NSOnState:
{
int pause = 1;
mpv_set_property(mpv, "pause", MPV_FORMAT_FLAG, &pause);
}
break;
default:
NSLog(@"This should never happen.");
}
}
}
- (void) readEvents
{
dispatch_async(queue, ^{
while (mpv) {
mpv_event *event = mpv_wait_event(mpv, 0);
if (event->event_id == MPV_EVENT_NONE)
break;
[self handleEvent:event];
}
});
}
static void wakeup(void *context)
{
AppDelegate *a = (__bridge AppDelegate *) context;
[a readEvents];
}
// quit when the window is closed.
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app
{
return YES;
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
NSLog(@"Terminating.");
const char *args[] = {"quit", NULL};
mpv_command(mpv, args);
[window.glView clearGLContext];
return NSTerminateNow;
}
@end
// Delete this if you already have a main.m.
int main(int argc, const char * argv[]) {
@autoreleasepool {
NSApplication *app = [NSApplication sharedApplication];
AppDelegate *delegate = [AppDelegate new];
app.delegate = delegate;
[app run];
}
return 0;
}

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// Plays a video from the command line in a view provided by the client
// application.
// Build with: clang -o cocoabasic cocoabasic.m `pkg-config --libs --cflags mpv` -framework cocoa
#include <mpv/client.h>
#include <stdio.h>
#include <stdlib.h>
static inline void check_error(int status)
{
if (status < 0) {
printf("mpv API error: %s\n", mpv_error_string(status));
exit(1);
}
}
#import <Cocoa/Cocoa.h>
@interface CocoaWindow : NSWindow
@end
@implementation CocoaWindow
- (BOOL)canBecomeMainWindow { return YES; }
- (BOOL)canBecomeKeyWindow { return YES; }
@end
@interface AppDelegate : NSObject <NSApplicationDelegate>
{
mpv_handle *mpv;
dispatch_queue_t queue;
NSWindow *w;
NSView *wrapper;
}
@end
static void wakeup(void *);
@implementation AppDelegate
- (void)createWindow {
int mask = NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask;
self->w = [[CocoaWindow alloc]
initWithContentRect:NSMakeRect(0,0, 1280, 720)
styleMask:mask
backing:NSBackingStoreBuffered
defer:NO];
[self->w setTitle:@"cocoabasic example"];
[self->w makeMainWindow];
[self->w makeKeyAndOrderFront:nil];
NSRect frame = [[self->w contentView] bounds];
self->wrapper = [[NSView alloc] initWithFrame:frame];
[self->wrapper setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
[[self->w contentView] addSubview:self->wrapper];
[self->wrapper release];
NSMenu *m = [[NSMenu alloc] initWithTitle:@"AMainMenu"];
NSMenuItem *item = [m addItemWithTitle:@"Apple" action:nil keyEquivalent:@""];
NSMenu *sm = [[NSMenu alloc] initWithTitle:@"Apple"];
[m setSubmenu:sm forItem:item];
[sm addItemWithTitle: @"mpv_command('stop')" action:@selector(mpv_stop) keyEquivalent:@""];
[sm addItemWithTitle: @"mpv_command('quit')" action:@selector(mpv_quit) keyEquivalent:@""];
[sm addItemWithTitle: @"quit" action:@selector(terminate:) keyEquivalent:@"q"];
[NSApp setMenu:m];
[NSApp activateIgnoringOtherApps:YES];
}
- (void) applicationDidFinishLaunching:(NSNotification *)notification {
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
atexit_b(^{
// Because activation policy has just been set to behave like a real
// application, that policy must be reset on exit to prevent, among
// other things, the menubar created here from remaining on screen.
[NSApp setActivationPolicy:NSApplicationActivationPolicyProhibited];
});
// Read filename
NSArray *args = [NSProcessInfo processInfo].arguments;
if (args.count < 2) {
NSLog(@"Expected filename on command line");
exit(1);
}
NSString *filename = args[1];
[self createWindow];
// Deal with MPV in the background.
queue = dispatch_queue_create("mpv", DISPATCH_QUEUE_SERIAL);
dispatch_async(queue, ^{
mpv = mpv_create();
if (!mpv) {
printf("failed creating context\n");
exit(1);
}
int64_t wid = (intptr_t) self->wrapper;
check_error(mpv_set_option(mpv, "wid", MPV_FORMAT_INT64, &wid));
// Maybe set some options here, like default key bindings.
// NOTE: Interaction with the window seems to be broken for now.
check_error(mpv_set_option_string(mpv, "input-default-bindings", "yes"));
// for testing!
check_error(mpv_set_option_string(mpv, "input-media-keys", "yes"));
check_error(mpv_set_option_string(mpv, "input-cursor", "no"));
check_error(mpv_set_option_string(mpv, "input-vo-keyboard", "yes"));
// request important errors
check_error(mpv_request_log_messages(mpv, "warn"));
check_error(mpv_initialize(mpv));
// Register to be woken up whenever mpv generates new events.
mpv_set_wakeup_callback(mpv, wakeup, (__bridge void *) self);
// Load the indicated file
const char *cmd[] = {"loadfile", filename.UTF8String, NULL};
check_error(mpv_command(mpv, cmd));
});
}
- (void) handleEvent:(mpv_event *)event
{
switch (event->event_id) {
case MPV_EVENT_SHUTDOWN: {
mpv_detach_destroy(mpv);
mpv = NULL;
printf("event: shutdown\n");
break;
}
case MPV_EVENT_LOG_MESSAGE: {
struct mpv_event_log_message *msg = (struct mpv_event_log_message *)event->data;
printf("[%s] %s: %s", msg->prefix, msg->level, msg->text);
}
case MPV_EVENT_VIDEO_RECONFIG: {
dispatch_async(dispatch_get_main_queue(), ^{
NSArray *subviews = [self->wrapper subviews];
if ([subviews count] > 0) {
// mpv's events view
NSView *eview = [self->wrapper subviews][0];
[self->w makeFirstResponder:eview];
}
});
}
default:
printf("event: %s\n", mpv_event_name(event->event_id));
}
}
- (void) readEvents
{
dispatch_async(queue, ^{
while (mpv) {
mpv_event *event = mpv_wait_event(mpv, 0);
if (event->event_id == MPV_EVENT_NONE)
break;
[self handleEvent:event];
}
});
}
static void wakeup(void *context) {
AppDelegate *a = (__bridge AppDelegate *) context;
[a readEvents];
}
// Ostensibly, mpv's window would be hooked up to this.
- (BOOL) windowShouldClose:(id)sender
{
return NO;
}
- (void) mpv_stop
{
if (mpv) {
const char *args[] = {"stop", NULL};
mpv_command(mpv, args);
}
}
- (void) mpv_quit
{
if (mpv) {
const char *args[] = {"quit", NULL};
mpv_command(mpv, args);
}
}
@end
// Delete this if you already have a main.m.
int main(int argc, const char * argv[]) {
@autoreleasepool {
NSApplication *app = [NSApplication sharedApplication];
AppDelegate *delegate = [AppDelegate new];
app.delegate = delegate;
[app run];
}
return 0;
}

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#include "main.h"
#include <stdexcept>
#include <clocale>
#include <QObject>
#include <QtGlobal>
#include <QOpenGLContext>
#include <QGuiApplication>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtQuick/QQuickWindow>
#include <QtQuick/QQuickView>
class MpvRenderer : public QQuickFramebufferObject::Renderer
{
static void *get_proc_address(void *ctx, const char *name) {
(void)ctx;
QOpenGLContext *glctx = QOpenGLContext::currentContext();
if (!glctx)
return NULL;
return (void *)glctx->getProcAddress(QByteArray(name));
}
mpv::qt::Handle mpv;
QQuickWindow *window;
mpv_opengl_cb_context *mpv_gl;
public:
MpvRenderer(const MpvObject *obj)
: mpv(obj->mpv), window(obj->window()), mpv_gl(obj->mpv_gl)
{
int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
if (r < 0)
throw std::runtime_error("could not initialize OpenGL");
}
virtual ~MpvRenderer()
{
// Until this call is done, we need to make sure the player remains
// alive. This is done implicitly with the mpv::qt::Handle instance
// in this class.
mpv_opengl_cb_uninit_gl(mpv_gl);
}
void render()
{
QOpenGLFramebufferObject *fbo = framebufferObject();
window->resetOpenGLState();
mpv_opengl_cb_draw(mpv_gl, fbo->handle(), fbo->width(), fbo->height());
window->resetOpenGLState();
}
};
MpvObject::MpvObject(QQuickItem * parent)
: QQuickFramebufferObject(parent), mpv_gl(0)
{
mpv = mpv::qt::Handle::FromRawHandle(mpv_create());
if (!mpv)
throw std::runtime_error("could not create mpv context");
mpv_set_option_string(mpv, "terminal", "yes");
mpv_set_option_string(mpv, "msg-level", "all=v");
if (mpv_initialize(mpv) < 0)
throw std::runtime_error("could not initialize mpv context");
// Make use of the MPV_SUB_API_OPENGL_CB API.
mpv::qt::set_option_variant(mpv, "vo", "opengl-cb");
// Request hw decoding, just for testing.
mpv::qt::set_option_variant(mpv, "hwdec", "auto");
// Setup the callback that will make QtQuick update and redraw if there
// is a new video frame. Use a queued connection: this makes sure the
// doUpdate() function is run on the GUI thread.
mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
if (!mpv_gl)
throw std::runtime_error("OpenGL not compiled in");
mpv_opengl_cb_set_update_callback(mpv_gl, MpvObject::on_update, (void *)this);
connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate,
Qt::QueuedConnection);
}
MpvObject::~MpvObject()
{
if (mpv_gl)
mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL);
}
void MpvObject::on_update(void *ctx)
{
MpvObject *self = (MpvObject *)ctx;
emit self->onUpdate();
}
// connected to onUpdate(); signal makes sure it runs on the GUI thread
void MpvObject::doUpdate()
{
update();
}
void MpvObject::command(const QVariant& params)
{
mpv::qt::command_variant(mpv, params);
}
void MpvObject::setProperty(const QString& name, const QVariant& value)
{
mpv::qt::set_property_variant(mpv, name, value);
}
QQuickFramebufferObject::Renderer *MpvObject::createRenderer() const
{
window()->setPersistentOpenGLContext(true);
window()->setPersistentSceneGraph(true);
return new MpvRenderer(this);
}
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
// Qt sets the locale in the QGuiApplication constructor, but libmpv
// requires the LC_NUMERIC category to be set to "C", so change it back.
std::setlocale(LC_NUMERIC, "C");
qmlRegisterType<MpvObject>("mpvtest", 1, 0, "MpvObject");
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:///mpvtest/main.qml"));
view.show();
return app.exec();
}

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#ifndef MPVRENDERER_H_
#define MPVRENDERER_H_
#include <QtQuick/QQuickFramebufferObject>
#include <mpv/client.h>
#include <mpv/opengl_cb.h>
#include <mpv/qthelper.hpp>
class MpvRenderer;
class MpvObject : public QQuickFramebufferObject
{
Q_OBJECT
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
friend class MpvRenderer;
public:
MpvObject(QQuickItem * parent = 0);
virtual ~MpvObject();
virtual Renderer *createRenderer() const;
public slots:
void command(const QVariant& params);
void setProperty(const QString& name, const QVariant& value);
signals:
void onUpdate();
private slots:
void doUpdate();
private:
static void on_update(void *ctx);
};
#endif

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import QtQuick 2.0
import QtQuick.Controls 1.0
import mpvtest 1.0
Item {
width: 1280
height: 720
MpvObject {
id: renderer
anchors.fill: parent
MouseArea {
anchors.fill: parent
onClicked: renderer.command(["loadfile", "../../../test.mkv"])
}
}
Rectangle {
id: labelFrame
anchors.margins: -50
radius: 5
color: "white"
border.color: "black"
opacity: 0.8
anchors.fill: box
}
Row {
id: box
anchors.bottom: renderer.bottom
anchors.left: renderer.left
anchors.right: renderer.right
anchors.margins: 100
Text {
anchors.margins: 10
wrapMode: Text.WordWrap
text: "QtQuick and mpv are both rendering stuff.\n
Click to load ../../../test.mkv"
}
// Don't take these controls too seriously. They're for testing.
Column {
CheckBox {
id: checkbox
anchors.margins: 10
// Heavily filtered means good, right?
text: "Make video look like on a Smart TV"
onClicked: {
if (checkbox.checked) {
renderer.command(["vo_cmdline", "sharpen=5.0"])
} else {
renderer.command(["vo_cmdline", ""])
}
}
}
Slider {
id: slider
anchors.margins: 10
anchors.left: checkbox.left
anchors.right: checkbox.right
minimumValue: -100
maximumValue: 100
value: 0
onValueChanged: renderer.setProperty("gamma", slider.value | 0)
}
}
}
}

View File

@@ -1,12 +0,0 @@
QT += qml quick
HEADERS += main.h
SOURCES += main.cpp
QT_CONFIG -= no-pkg-config
CONFIG += link_pkgconfig debug
PKGCONFIG += mpv
RESOURCES += mpvtest.qrc
OTHER_FILES += main.qml

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@@ -1,5 +0,0 @@
<RCC>
<qresource prefix="/mpvtest">
<file>main.qml</file>
</qresource>
</RCC>

View File

@@ -1,159 +0,0 @@
#include "main.h"
#include <stdexcept>
#include <clocale>
#include <QObject>
#include <QtGlobal>
#include <QOpenGLContext>
#include <QGuiApplication>
#include <QtQuick/QQuickWindow>
#include <QtQuick/QQuickView>
static void *get_proc_address(void *ctx, const char *name) {
(void)ctx;
QOpenGLContext *glctx = QOpenGLContext::currentContext();
if (!glctx)
return NULL;
return (void *)glctx->getProcAddress(QByteArray(name));
}
MpvRenderer::MpvRenderer(mpv::qt::Handle a_mpv, mpv_opengl_cb_context *a_mpv_gl)
: mpv(a_mpv), mpv_gl(a_mpv_gl), window(0), size()
{
int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
if (r < 0)
throw std::runtime_error("could not initialize OpenGL");
}
MpvRenderer::~MpvRenderer()
{
// Until this call is done, we need to make sure the player remains
// alive. This is done implicitly with the mpv::qt::Handle instance
// in this class.
mpv_opengl_cb_uninit_gl(mpv_gl);
}
void MpvRenderer::paint()
{
window->resetOpenGLState();
// This uses 0 as framebuffer, which indicates that mpv will render directly
// to the frontbuffer. Note that mpv will always switch framebuffers
// explicitly. Some QWindow setups (such as using QQuickWidget) actually
// want you to render into a FBO in the beforeRendering() signal, and this
// code won't work there.
// The negation is used for rendering with OpenGL's flipped coordinates.
mpv_opengl_cb_draw(mpv_gl, 0, size.width(), -size.height());
window->resetOpenGLState();
}
MpvObject::MpvObject(QQuickItem * parent)
: QQuickItem(parent), mpv_gl(0), renderer(0)
{
mpv = mpv::qt::Handle::FromRawHandle(mpv_create());
if (!mpv)
throw std::runtime_error("could not create mpv context");
mpv_set_option_string(mpv, "terminal", "yes");
mpv_set_option_string(mpv, "msg-level", "all=v");
if (mpv_initialize(mpv) < 0)
throw std::runtime_error("could not initialize mpv context");
// Make use of the MPV_SUB_API_OPENGL_CB API.
mpv::qt::set_option_variant(mpv, "vo", "opengl-cb");
// Setup the callback that will make QtQuick update and redraw if there
// is a new video frame. Use a queued connection: this makes sure the
// doUpdate() function is run on the GUI thread.
mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
if (!mpv_gl)
throw std::runtime_error("OpenGL not compiled in");
mpv_opengl_cb_set_update_callback(mpv_gl, MpvObject::on_update, (void *)this);
connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate,
Qt::QueuedConnection);
connect(this, &QQuickItem::windowChanged,
this, &MpvObject::handleWindowChanged);
}
MpvObject::~MpvObject()
{
if (mpv_gl)
mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL);
}
void MpvObject::handleWindowChanged(QQuickWindow *win)
{
if (!win)
return;
connect(win, &QQuickWindow::beforeSynchronizing,
this, &MpvObject::sync, Qt::DirectConnection);
connect(win, &QQuickWindow::sceneGraphInvalidated,
this, &MpvObject::cleanup, Qt::DirectConnection);
connect(win, &QQuickWindow::frameSwapped,
this, &MpvObject::swapped, Qt::DirectConnection);
win->setClearBeforeRendering(false);
}
void MpvObject::sync()
{
if (!renderer) {
renderer = new MpvRenderer(mpv, mpv_gl);
connect(window(), &QQuickWindow::beforeRendering,
renderer, &MpvRenderer::paint, Qt::DirectConnection);
}
renderer->window = window();
renderer->size = window()->size() * window()->devicePixelRatio();
}
void MpvObject::swapped()
{
mpv_opengl_cb_report_flip(mpv_gl, 0);
}
void MpvObject::cleanup()
{
if (renderer) {
delete renderer;
renderer = 0;
}
}
void MpvObject::on_update(void *ctx)
{
MpvObject *self = (MpvObject *)ctx;
emit self->onUpdate();
}
// connected to onUpdate(); signal makes sure it runs on the GUI thread
void MpvObject::doUpdate()
{
window()->update();
}
void MpvObject::command(const QVariant& params)
{
mpv::qt::command_variant(mpv, params);
}
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
// Qt sets the locale in the QGuiApplication constructor, but libmpv
// requires the LC_NUMERIC category to be set to "C", so change it back.
std::setlocale(LC_NUMERIC, "C");
qmlRegisterType<MpvObject>("mpvtest", 1, 0, "MpvObject");
QQuickView view;
view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:///mpvtest/main.qml"));
view.show();
return app.exec();
}

View File

@@ -1,51 +0,0 @@
#ifndef MPVRENDERER_H_
#define MPVRENDERER_H_
#include <QtQuick/QQuickItem>
#include <mpv/client.h>
#include <mpv/opengl_cb.h>
#include <mpv/qthelper.hpp>
class MpvRenderer : public QObject
{
Q_OBJECT
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
QQuickWindow *window;
QSize size;
friend class MpvObject;
public:
MpvRenderer(mpv::qt::Handle a_mpv, mpv_opengl_cb_context *a_mpv_gl);
virtual ~MpvRenderer();
public slots:
void paint();
};
class MpvObject : public QQuickItem
{
Q_OBJECT
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
MpvRenderer *renderer;
public:
MpvObject(QQuickItem * parent = 0);
virtual ~MpvObject();
public slots:
void command(const QVariant& params);
void sync();
void swapped();
void cleanup();
signals:
void onUpdate();
private slots:
void doUpdate();
void handleWindowChanged(QQuickWindow *win);
private:
static void on_update(void *ctx);
};
#endif

View File

@@ -1,49 +0,0 @@
import QtQuick 2.0
import QtQuick.Controls 1.0
import mpvtest 1.0
Item {
width: 1280
height: 720
MpvObject {
id: renderer
// This object isn't real and not visible; it just renders into the
// background of the containing Window.
width: 0
height: 0
}
MouseArea {
anchors.fill: parent
onClicked: renderer.command(["loadfile", "../../../test.mkv"])
}
Rectangle {
id: labelFrame
anchors.margins: -50
radius: 5
color: "white"
border.color: "black"
opacity: 0.8
anchors.fill: box
}
Row {
id: box
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 100
Text {
anchors.margins: 10
wrapMode: Text.WordWrap
text: "QtQuick and mpv are both rendering stuff.\n
In this example, mpv is always in the background.\n
Click to load ../../../test.mkv"
}
}
}

View File

@@ -1,12 +0,0 @@
QT += qml quick
HEADERS += main.h
SOURCES += main.cpp
QT_CONFIG -= no-pkg-config
CONFIG += link_pkgconfig debug
PKGCONFIG += mpv
RESOURCES += mpvtest.qrc
OTHER_FILES += main.qml

View File

@@ -1,5 +0,0 @@
<RCC>
<qresource prefix="/mpvtest">
<file>main.qml</file>
</qresource>
</RCC>

View File

@@ -1,225 +0,0 @@
// This example can be built with: qmake && make
#include <clocale>
#include <sstream>
#include <stdexcept>
#include <QtGlobal>
#include <QFileDialog>
#include <QStatusBar>
#include <QMenuBar>
#include <QMenu>
#include <QGridLayout>
#include <QApplication>
#include <QTextEdit>
#if QT_VERSION >= 0x050000
#include <QJsonDocument>
#endif
#include <mpv/qthelper.hpp>
#include "qtexample.h"
static void wakeup(void *ctx)
{
// This callback is invoked from any mpv thread (but possibly also
// recursively from a thread that is calling the mpv API). Just notify
// the Qt GUI thread to wake up (so that it can process events with
// mpv_wait_event()), and return as quickly as possible.
MainWindow *mainwindow = (MainWindow *)ctx;
emit mainwindow->mpv_events();
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent)
{
setWindowTitle("Qt embedding demo");
setMinimumSize(640, 480);
QMenu *menu = menuBar()->addMenu(tr("&File"));
QAction *on_open = new QAction(tr("&Open"), this);
on_open->setShortcuts(QKeySequence::Open);
on_open->setStatusTip(tr("Open a file"));
connect(on_open, &QAction::triggered, this, &MainWindow::on_file_open);
menu->addAction(on_open);
QAction *on_new = new QAction(tr("&New window"), this);
connect(on_new, &QAction::triggered, this, &MainWindow::on_new_window);
menu->addAction(on_new);
statusBar();
QMainWindow *log_window = new QMainWindow(this);
log = new QTextEdit(log_window);
log->setReadOnly(true);
log_window->setCentralWidget(log);
log_window->setWindowTitle("mpv log window");
log_window->setMinimumSize(500, 50);
log_window->show();
mpv = mpv_create();
if (!mpv)
throw std::runtime_error("can't create mpv instance");
// Create a video child window. Force Qt to create a native window, and
// pass the window ID to the mpv wid option. Works on: X11, win32, Cocoa
mpv_container = new QWidget(this);
setCentralWidget(mpv_container);
mpv_container->setAttribute(Qt::WA_DontCreateNativeAncestors);
mpv_container->setAttribute(Qt::WA_NativeWindow);
// If you have a HWND, use: int64_t wid = (intptr_t)hwnd;
int64_t wid = mpv_container->winId();
mpv_set_option(mpv, "wid", MPV_FORMAT_INT64, &wid);
// Enable default bindings, because we're lazy. Normally, a player using
// mpv as backend would implement its own key bindings.
mpv_set_option_string(mpv, "input-default-bindings", "yes");
// Enable keyboard input on the X11 window. For the messy details, see
// --input-vo-keyboard on the manpage.
mpv_set_option_string(mpv, "input-vo-keyboard", "yes");
// Let us receive property change events with MPV_EVENT_PROPERTY_CHANGE if
// this property changes.
mpv_observe_property(mpv, 0, "time-pos", MPV_FORMAT_DOUBLE);
mpv_observe_property(mpv, 0, "track-list", MPV_FORMAT_NODE);
mpv_observe_property(mpv, 0, "chapter-list", MPV_FORMAT_NODE);
// Request log messages with level "info" or higher.
// They are received as MPV_EVENT_LOG_MESSAGE.
mpv_request_log_messages(mpv, "info");
// From this point on, the wakeup function will be called. The callback
// can come from any thread, so we use the QueuedConnection mechanism to
// relay the wakeup in a thread-safe way.
connect(this, &MainWindow::mpv_events, this, &MainWindow::on_mpv_events,
Qt::QueuedConnection);
mpv_set_wakeup_callback(mpv, wakeup, this);
if (mpv_initialize(mpv) < 0)
throw std::runtime_error("mpv failed to initialize");
}
void MainWindow::handle_mpv_event(mpv_event *event)
{
switch (event->event_id) {
case MPV_EVENT_PROPERTY_CHANGE: {
mpv_event_property *prop = (mpv_event_property *)event->data;
if (strcmp(prop->name, "time-pos") == 0) {
if (prop->format == MPV_FORMAT_DOUBLE) {
double time = *(double *)prop->data;
std::stringstream ss;
ss << "At: " << time;
statusBar()->showMessage(QString::fromStdString(ss.str()));
} else if (prop->format == MPV_FORMAT_NONE) {
// The property is unavailable, which probably means playback
// was stopped.
statusBar()->showMessage("");
}
} else if (strcmp(prop->name, "chapter-list") == 0 ||
strcmp(prop->name, "track-list") == 0)
{
// Dump the properties as JSON for demo purposes.
#if QT_VERSION >= 0x050000
if (prop->format == MPV_FORMAT_NODE) {
QVariant v = mpv::qt::node_to_variant((mpv_node *)prop->data);
// Abuse JSON support for easily printing the mpv_node contents.
QJsonDocument d = QJsonDocument::fromVariant(v);
append_log("Change property " + QString(prop->name) + ":\n");
append_log(d.toJson().data());
}
#endif
}
break;
}
case MPV_EVENT_VIDEO_RECONFIG: {
// Retrieve the new video size.
int64_t w, h;
if (mpv_get_property(mpv, "dwidth", MPV_FORMAT_INT64, &w) >= 0 &&
mpv_get_property(mpv, "dheight", MPV_FORMAT_INT64, &h) >= 0 &&
w > 0 && h > 0)
{
// Note that the MPV_EVENT_VIDEO_RECONFIG event doesn't necessarily
// imply a resize, and you should check yourself if the video
// dimensions really changed.
// mpv itself will scale/letter box the video to the container size
// if the video doesn't fit.
std::stringstream ss;
ss << "Reconfig: " << w << " " << h;
statusBar()->showMessage(QString::fromStdString(ss.str()));
}
break;
}
case MPV_EVENT_LOG_MESSAGE: {
struct mpv_event_log_message *msg = (struct mpv_event_log_message *)event->data;
std::stringstream ss;
ss << "[" << msg->prefix << "] " << msg->level << ": " << msg->text;
append_log(QString::fromStdString(ss.str()));
break;
}
case MPV_EVENT_SHUTDOWN: {
mpv_terminate_destroy(mpv);
mpv = NULL;
break;
}
default: ;
// Ignore uninteresting or unknown events.
}
}
// This slot is invoked by wakeup() (through the mpv_events signal).
void MainWindow::on_mpv_events()
{
// Process all events, until the event queue is empty.
while (mpv) {
mpv_event *event = mpv_wait_event(mpv, 0);
if (event->event_id == MPV_EVENT_NONE)
break;
handle_mpv_event(event);
}
}
void MainWindow::on_file_open()
{
QString filename = QFileDialog::getOpenFileName(this, "Open file");
if (mpv) {
const QByteArray c_filename = filename.toUtf8();
const char *args[] = {"loadfile", c_filename.data(), NULL};
mpv_command_async(mpv, 0, args);
}
}
void MainWindow::on_new_window()
{
(new MainWindow())->show();
}
void MainWindow::append_log(const QString &text)
{
QTextCursor cursor = log->textCursor();
cursor.movePosition(QTextCursor::End);
cursor.insertText(text);
log->setTextCursor(cursor);
}
MainWindow::~MainWindow()
{
if (mpv)
mpv_terminate_destroy(mpv);
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// Qt sets the locale in the QApplication constructor, but libmpv requires
// the LC_NUMERIC category to be set to "C", so change it back.
std::setlocale(LC_NUMERIC, "C");
MainWindow w;
w.show();
return a.exec();
}

View File

@@ -1,37 +0,0 @@
#ifndef QTEXAMPLE_H
#define QTEXAMPLE_H
#include <QMainWindow>
#include <mpv/client.h>
class QTextEdit;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_file_open();
void on_new_window();
void on_mpv_events();
signals:
void mpv_events();
private:
QWidget *mpv_container;
mpv_handle *mpv;
QTextEdit *log;
void append_log(const QString &text);
void create_player();
void handle_mpv_event(mpv_event *event);
};
#endif // QTEXAMPLE_H

View File

@@ -1,13 +0,0 @@
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = qtexample
TEMPLATE = app
QT_CONFIG -= no-pkg-config
CONFIG += link_pkgconfig debug
PKGCONFIG += mpv
SOURCES += qtexample.cpp
HEADERS += qtexample.h

View File

@@ -1,13 +0,0 @@
#include <QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// Qt sets the locale in the QApplication constructor, but libmpv requires
// the LC_NUMERIC category to be set to "C", so change it back.
setlocale(LC_NUMERIC, "C");
MainWindow w;
w.show();
return a.exec();
}

View File

@@ -1,52 +0,0 @@
#include "mainwindow.h"
#include "mpvwidget.h"
#include <QPushButton>
#include <QSlider>
#include <QLayout>
#include <QFileDialog>
MainWindow::MainWindow(QWidget *parent) : QWidget(parent)
{
m_mpv = new MpvWidget(this);
m_slider = new QSlider();
m_slider->setOrientation(Qt::Horizontal);
m_openBtn = new QPushButton("Open");
m_playBtn = new QPushButton("Pause");
QHBoxLayout *hb = new QHBoxLayout();
hb->addWidget(m_openBtn);
hb->addWidget(m_playBtn);
QVBoxLayout *vl = new QVBoxLayout();
vl->addWidget(m_mpv);
vl->addWidget(m_slider);
vl->addLayout(hb);
setLayout(vl);
connect(m_slider, SIGNAL(sliderMoved(int)), SLOT(seek(int)));
connect(m_openBtn, SIGNAL(clicked()), SLOT(openMedia()));
connect(m_playBtn, SIGNAL(clicked()), SLOT(pauseResume()));
connect(m_mpv, SIGNAL(positionChanged(int)), m_slider, SLOT(setValue(int)));
connect(m_mpv, SIGNAL(durationChanged(int)), this, SLOT(setSliderRange(int)));
}
void MainWindow::openMedia()
{
QString file = QFileDialog::getOpenFileName(0, "Open a video");
if (file.isEmpty())
return;
m_mpv->command(QStringList() << "loadfile" << file);
}
void MainWindow::seek(int pos)
{
m_mpv->command(QVariantList() << "seek" << pos << "absolute");
}
void MainWindow::pauseResume()
{
const bool paused = m_mpv->getProperty("pause").toBool();
m_mpv->setProperty("pause", !paused);
}
void MainWindow::setSliderRange(int duration)
{
m_slider->setRange(0, duration);
}

View File

@@ -1,27 +0,0 @@
#ifndef MainWindow_H
#define MainWindow_H
#include <QtWidgets/QWidget>
class MpvWidget;
class QSlider;
class QPushButton;
class MainWindow : public QWidget
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
public Q_SLOTS:
void openMedia();
void seek(int pos);
void pauseResume();
private Q_SLOTS:
void setSliderRange(int duration);
private:
MpvWidget *m_mpv;
QSlider *m_slider;
QPushButton *m_openBtn;
QPushButton *m_playBtn;
};
#endif // MainWindow_H

View File

@@ -1,129 +0,0 @@
#include "mpvwidget.h"
#include <stdexcept>
#include <QtGui/QOpenGLContext>
#include <QtCore/QMetaObject>
static void wakeup(void *ctx)
{
QMetaObject::invokeMethod((MpvWidget*)ctx, "on_mpv_events", Qt::QueuedConnection);
}
static void *get_proc_address(void *ctx, const char *name) {
Q_UNUSED(ctx);
QOpenGLContext *glctx = QOpenGLContext::currentContext();
if (!glctx)
return NULL;
return (void *)glctx->getProcAddress(QByteArray(name));
}
MpvWidget::MpvWidget(QWidget *parent, Qt::WindowFlags f)
: QOpenGLWidget(parent, f)
{
mpv = mpv::qt::Handle::FromRawHandle(mpv_create());
if (!mpv)
throw std::runtime_error("could not create mpv context");
mpv_set_option_string(mpv, "terminal", "yes");
mpv_set_option_string(mpv, "msg-level", "all=v");
if (mpv_initialize(mpv) < 0)
throw std::runtime_error("could not initialize mpv context");
// Make use of the MPV_SUB_API_OPENGL_CB API.
mpv::qt::set_option_variant(mpv, "vo", "opengl-cb");
// Request hw decoding, just for testing.
mpv::qt::set_option_variant(mpv, "hwdec", "auto");
mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
if (!mpv_gl)
throw std::runtime_error("OpenGL not compiled in");
mpv_opengl_cb_set_update_callback(mpv_gl, MpvWidget::on_update, (void *)this);
connect(this, SIGNAL(frameSwapped()), SLOT(swapped()));
mpv_observe_property(mpv, 0, "duration", MPV_FORMAT_DOUBLE);
mpv_observe_property(mpv, 0, "time-pos", MPV_FORMAT_DOUBLE);
mpv_set_wakeup_callback(mpv, wakeup, this);
}
MpvWidget::~MpvWidget()
{
makeCurrent();
if (mpv_gl)
mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL);
// Until this call is done, we need to make sure the player remains
// alive. This is done implicitly with the mpv::qt::Handle instance
// in this class.
mpv_opengl_cb_uninit_gl(mpv_gl);
}
void MpvWidget::command(const QVariant& params)
{
mpv::qt::command_variant(mpv, params);
}
void MpvWidget::setProperty(const QString& name, const QVariant& value)
{
mpv::qt::set_property_variant(mpv, name, value);
}
QVariant MpvWidget::getProperty(const QString &name) const
{
return mpv::qt::get_property_variant(mpv, name);
}
void MpvWidget::initializeGL()
{
int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
if (r < 0)
throw std::runtime_error("could not initialize OpenGL");
}
void MpvWidget::paintGL()
{
mpv_opengl_cb_draw(mpv_gl, defaultFramebufferObject(), width(), -height());
}
void MpvWidget::swapped()
{
mpv_opengl_cb_report_flip(mpv_gl, 0);
}
void MpvWidget::on_mpv_events()
{
// Process all events, until the event queue is empty.
while (mpv) {
mpv_event *event = mpv_wait_event(mpv, 0);
if (event->event_id == MPV_EVENT_NONE) {
break;
}
handle_mpv_event(event);
}
}
void MpvWidget::handle_mpv_event(mpv_event *event)
{
switch (event->event_id) {
case MPV_EVENT_PROPERTY_CHANGE: {
mpv_event_property *prop = (mpv_event_property *)event->data;
if (strcmp(prop->name, "time-pos") == 0) {
if (prop->format == MPV_FORMAT_DOUBLE) {
double time = *(double *)prop->data;
Q_EMIT positionChanged(time);
}
} else if (strcmp(prop->name, "duration") == 0) {
if (prop->format == MPV_FORMAT_DOUBLE) {
double time = *(double *)prop->data;
Q_EMIT durationChanged(time);
}
}
break;
}
default: ;
// Ignore uninteresting or unknown events.
}
}
void MpvWidget::on_update(void *ctx)
{
QMetaObject::invokeMethod((MpvWidget*)ctx, "update");
}

View File

@@ -1,38 +0,0 @@
#ifndef PLAYERWINDOW_H
#define PLAYERWINDOW_H
#include <QtWidgets/QOpenGLWidget>
#include <mpv/client.h>
#include <mpv/opengl_cb.h>
#include <mpv/qthelper.hpp>
class MpvWidget Q_DECL_FINAL: public QOpenGLWidget
{
Q_OBJECT
public:
MpvWidget(QWidget *parent = 0, Qt::WindowFlags f = 0);
~MpvWidget();
void command(const QVariant& params);
void setProperty(const QString& name, const QVariant& value);
QVariant getProperty(const QString& name) const;
QSize sizeHint() const { return QSize(480, 270);}
Q_SIGNALS:
void durationChanged(int value);
void positionChanged(int value);
protected:
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
private Q_SLOTS:
void swapped();
void on_mpv_events();
private:
void handle_mpv_event(mpv_event *event);
static void on_update(void *ctx);
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
};
#endif // PLAYERWINDOW_H

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@@ -1,13 +0,0 @@
CONFIG -= app_bundle
QT += widgets
QT_CONFIG -= no-pkg-config
CONFIG += link_pkgconfig debug
PKGCONFIG += mpv
HEADERS = \
mpvwidget.h \
mainwindow.h
SOURCES = main.cpp \
mpvwidget.cpp \
mainwindow.cpp

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@@ -1,158 +0,0 @@
// Build with: gcc -o main main.c `pkg-config --libs --cflags mpv sdl2`
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <mpv/client.h>
#include <mpv/opengl_cb.h>
static Uint32 wakeup_on_mpv_redraw, wakeup_on_mpv_events;
static void die(const char *msg)
{
fprintf(stderr, "%s\n", msg);
exit(1);
}
static void *get_proc_address_mpv(void *fn_ctx, const char *name)
{
return SDL_GL_GetProcAddress(name);
}
static void on_mpv_events(void *ctx)
{
SDL_Event event = {.type = wakeup_on_mpv_events};
SDL_PushEvent(&event);
}
static void on_mpv_redraw(void *ctx)
{
SDL_Event event = {.type = wakeup_on_mpv_redraw};
SDL_PushEvent(&event);
}
int main(int argc, char *argv[])
{
if (argc != 2)
die("pass a single media file as argument");
mpv_handle *mpv = mpv_create();
if (!mpv)
die("context init failed");
// Some minor options can only be set before mpv_initialize().
if (mpv_initialize(mpv) < 0)
die("mpv init failed");
if (SDL_Init(SDL_INIT_VIDEO) < 0)
die("SDL init failed");
SDL_Window *window =
SDL_CreateWindow("hi", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
1000, 500, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
SDL_WINDOW_RESIZABLE);
if (!window)
die("failed to create SDL window");
// The OpenGL API is somewhat separate from the normal mpv API. This only
// returns NULL if no OpenGL support is compiled.
mpv_opengl_cb_context *mpv_gl = mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
if (!mpv_gl)
die("failed to create mpv GL API handle");
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
if (!glcontext)
die("failed to create SDL GL context");
// This makes mpv use the currently set GL context. It will use the callback
// to resolve GL builtin functions, as well as extensions.
if (mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address_mpv, NULL) < 0)
die("failed to initialize mpv GL context");
// Actually using the opengl_cb state has to be explicitly requested.
// Otherwise, mpv will create a separate platform window.
if (mpv_set_option_string(mpv, "vo", "opengl-cb") < 0)
die("failed to set VO");
// We use events for thread-safe notification of the SDL main loop.
// Generally, the wakeup callbacks (set further below) should do as least
// work as possible, and merely wake up another thread to do actual work.
// On SDL, waking up the mainloop is the ideal course of action. SDL's
// SDL_PushEvent() is thread-safe, so we use that.
wakeup_on_mpv_redraw = SDL_RegisterEvents(1);
wakeup_on_mpv_events = SDL_RegisterEvents(1);
if (wakeup_on_mpv_redraw == (Uint32)-1 || wakeup_on_mpv_events == (Uint32)-1)
die("could not register events");
// When normal mpv events are available.
mpv_set_wakeup_callback(mpv, on_mpv_events, NULL);
// When a new frame should be drawn with mpv_opengl_cb_draw().
// (Separate from the normal event handling mechanism for the sake of
// users which run OpenGL on a different thread.)
mpv_opengl_cb_set_update_callback(mpv_gl, on_mpv_redraw, NULL);
// Play this file. Note that this starts playback asynchronously.
const char *cmd[] = {"loadfile", argv[1], NULL};
mpv_command(mpv, cmd);
while (1) {
SDL_Event event;
if (SDL_WaitEvent(&event) != 1)
die("event loop error");
int redraw = 0;
switch (event.type) {
case SDL_QUIT:
goto done;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw = 1;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_SPACE)
mpv_command_string(mpv, "cycle pause");
break;
default:
// Happens when a new video frame should be rendered, or if the
// current frame has to be redrawn e.g. due to OSD changes.
if (event.type == wakeup_on_mpv_redraw)
redraw = 1;
// Happens when at least 1 new event is in the mpv event queue.
if (event.type == wakeup_on_mpv_events) {
// Handle all remaining mpv events.
while (1) {
mpv_event *mp_event = mpv_wait_event(mpv, 0);
if (mp_event->event_id == MPV_EVENT_NONE)
break;
printf("event: %s\n", mpv_event_name(mp_event->event_id));
}
}
}
if (redraw) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
// Note:
// - The 0 is the FBO to use; 0 is the default framebuffer (i.e.
// render to the window directly.
// - The negative height tells mpv to flip the coordinate system.
// - If you do not want the video to cover the whole screen, or want
// to apply any form of fancy transformation, you will have to
// render to a FBO.
// - See opengl_cb.h on what OpenGL environment mpv expects, and
// other API details.
mpv_opengl_cb_draw(mpv_gl, 0, w, -h);
SDL_GL_SwapWindow(window);
}
}
done:
// Destroy the GL renderer and all of the GL objects it allocated. If video
// is still running, the video track will be deselected.
mpv_opengl_cb_uninit_gl(mpv_gl);
mpv_terminate_destroy(mpv);
return 0;
}

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@@ -1,54 +0,0 @@
// Build with: gcc -o simple simple.c `pkg-config --libs --cflags mpv`
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <mpv/client.h>
static inline void check_error(int status)
{
if (status < 0) {
printf("mpv API error: %s\n", mpv_error_string(status));
exit(1);
}
}
int main(int argc, char *argv[])
{
if (argc != 2) {
printf("pass a single media file as argument\n");
return 1;
}
mpv_handle *ctx = mpv_create();
if (!ctx) {
printf("failed creating context\n");
return 1;
}
// Enable default key bindings, so the user can actually interact with
// the player (and e.g. close the window).
check_error(mpv_set_option_string(ctx, "input-default-bindings", "yes"));
mpv_set_option_string(ctx, "input-vo-keyboard", "yes");
int val = 1;
check_error(mpv_set_option(ctx, "osc", MPV_FORMAT_FLAG, &val));
// Done setting up options.
check_error(mpv_initialize(ctx));
// Play this file.
const char *cmd[] = {"loadfile", argv[1], NULL};
check_error(mpv_command(ctx, cmd));
// Let it play, and wait until the user quits.
while (1) {
mpv_event *event = mpv_wait_event(ctx, 10000);
printf("event: %s\n", mpv_event_name(event->event_id));
if (event->event_id == MPV_EVENT_SHUTDOWN)
break;
}
mpv_terminate_destroy(ctx);
return 0;
}