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vo_opengl: handle grayscale input better, add YA16 support
Simply clamp off the U/V components in the colormatrix, instead of doing something special in the shader. Also, since YA8/YA16 gave a plane_bits value of 16/32, and a colormatrix calculation overflowed with 32, add a component_bits field to the image format descriptor, which for YA8/YA16 returns 8/16 (the wrong value had no bad consequences otherwise).
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@@ -116,6 +116,8 @@ struct mp_csp_params {
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float rgamma;
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float ggamma;
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float bgamma;
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// discard U/V components
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bool gray;
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// texture_bits/input_bits is for rescaling fixed point input to range [0,1]
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int texture_bits;
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int input_bits;
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