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vo_opengl, osd: allow osc.lua to react faster on resizes
Glitches when resizing are still possible, but are reduced. Other VOs could support this too, but don't need to do so. (Totally avoiding glitches would be much more effort, and probably not worth the trouble. How about you just watch the video the player is playing, instead of spending your time resizing the window.)
This commit is contained in:
34
sub/osd.c
34
sub/osd.c
@@ -212,6 +212,33 @@ void osd_set_external2(struct osd_state *osd, struct sub_bitmaps *imgs)
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pthread_mutex_unlock(&osd->lock);
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}
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static void check_obj_resize(struct osd_state *osd, struct mp_osd_res res,
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struct osd_object *obj)
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{
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if (!osd_res_equals(res, obj->vo_res)) {
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obj->vo_res = res;
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obj->force_redraw = true;
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mp_client_broadcast_event(mp_client_api_get_core(osd->global->client_api),
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MP_EVENT_WIN_RESIZE, NULL);
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}
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}
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// Optional. Can be called for faster reaction of OSD-generating scripts like
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// osc.lua. This can achieve that the resize happens first, so that the OSD is
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// generated at the correct resolution the first time the resized frame is
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// rendered. Since the OSD doesn't (and can't) wait for the script, this
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// increases the time in which the script can react, and also gets rid of the
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// unavoidable redraw delay (though it will still be racy).
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// Unnecessary for anything else.
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void osd_resize(struct osd_state *osd, struct mp_osd_res res)
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{
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pthread_mutex_lock(&osd->lock);
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int types[] = {OSDTYPE_OSD, OSDTYPE_EXTERNAL, OSDTYPE_EXTERNAL2, -1};
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for (int n = 0; types[n] >= 0; n++)
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check_obj_resize(osd, res, osd->objs[types[n]]);
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pthread_mutex_unlock(&osd->lock);
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}
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static void render_object(struct osd_state *osd, struct osd_object *obj,
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struct mp_osd_res res, double video_pts,
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const bool sub_formats[SUBBITMAP_COUNT],
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@@ -226,12 +253,7 @@ static void render_object(struct osd_state *osd, struct osd_object *obj,
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*out_imgs = (struct sub_bitmaps) {0};
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if (!osd_res_equals(res, obj->vo_res)) {
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obj->vo_res = res;
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obj->force_redraw = true;
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mp_client_broadcast_event(mp_client_api_get_core(osd->global->client_api),
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MP_EVENT_WIN_RESIZE, NULL);
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}
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check_obj_resize(osd, res, obj);
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if (obj->type == OSDTYPE_SUB || obj->type == OSDTYPE_SUB2) {
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if (obj->sub) {
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