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audio: avoid one more redundant audio filter reinit
Only reinit filters if it's actually needed. This is also slightly easier to understand: if you look at the code, it should now be more obvious why a reinit is needed (hopefully).
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@@ -260,8 +260,6 @@ void reinit_audio_chain(struct MPContext *mpctx)
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}
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if (!mpctx->ao) {
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afs->initialized = 0; // do it again
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mp_chmap_remove_useless_channels(&afs->output.channels,
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&opts->audio_output_channels);
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mp_audio_set_channels(&afs->output, &afs->output.channels);
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@@ -281,6 +279,8 @@ void reinit_audio_chain(struct MPContext *mpctx)
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mp_audio_buffer_reinit(mpctx->ao_buffer, &fmt);
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afs->output = fmt;
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if (!mp_audio_config_equals(&afs->output, &afs->filter_output))
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afs->initialized = 0;
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mpctx->ao_decoder_fmt = talloc(NULL, struct mp_audio);
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*mpctx->ao_decoder_fmt = in_format;
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