DOCS/client_api_examples: add an alternative qml example

This one avoids use of a FBO. It's less flexible, because it uses works
around the whole QML rendering API. It seems to be the only way to get
OpenGL rendering without any indirections, though.

Parts of this example were insipired by Qt's "Squircle" example.

Also add a README file with a short description of each example, to
reduce the initial confusing.
This commit is contained in:
wm4
2015-01-08 02:40:30 +01:00
parent f52ec079b2
commit f551fbaa25
6 changed files with 293 additions and 0 deletions

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#ifndef MPVRENDERER_H_
#define MPVRENDERER_H_
#include <QtQuick/QQuickItem>
#include <mpv/client.h>
#include <mpv/opengl_cb.h>
#include <mpv/qthelper.hpp>
class MpvRenderer : public QObject
{
Q_OBJECT
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
QQuickWindow *window;
friend class MpvObject;
public:
MpvRenderer(mpv::qt::Handle a_mpv, mpv_opengl_cb_context *a_mpv_gl);
virtual ~MpvRenderer();
public slots:
void paint();
};
class MpvObject : public QQuickItem
{
Q_OBJECT
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
MpvRenderer *renderer;
public:
MpvObject(QQuickItem * parent = 0);
virtual ~MpvObject();
public slots:
void command(const QVariant& params);
void sync();
void cleanup();
signals:
void onUpdate();
private slots:
void doUpdate();
void handleWindowChanged(QQuickWindow *win);
private:
static void on_update(void *ctx);
};
#endif