Commit Graph

2516 Commits

Author SHA1 Message Date
wm4
03d311823d vo_opengl: fix backend=x11 on Intel
"backend=x11" was resolved to x11_probe, which is unintentional.
2015-12-02 14:19:17 +01:00
Bin Jin
9cb7646071 vo_opengl: add credits to NNEDI3 shader
Add credits to several existing implementation of NNEDI3 shader.
2015-12-02 12:32:17 +01:00
Bin Jin
42a0f4d87b vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0
It turns out that both UBO and intBitsToFloat() are supported in
OpenGL ES 3.0[1][2], enable them so that NNEDI3 prescaler can be used
in a wider range of backends.

Also fixes some implicit int-to-float conversions so that the shader
actually compiles on GLES.

Tested on Linux desktop (nvidia 358.16) with "es" sub-option.

[1]: https://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformBlockIndex.xhtml
[2]: https://www.khronos.org/opengles/sdk/docs/manglsl/docbook4/xhtml/intBitsToFloat.xml
2015-12-02 12:32:02 +01:00
wm4
7f3cf75c5a vo_opengl_cb: pass mpv_global to gl_video
I guess gl_video->global was originally meant to be optional, but now it
crashes in some newer code with vo_opengl_cb, which tries to init it
with this field set to NULL (because normally it's not needed).

Probably fixes #2542.
2015-11-30 00:03:14 +01:00
wm4
66d93c711b vo: cosmetics: split function
Split two huge chunks from the update_vsync_timing_after_swap()
function. There should be no functional changes.
2015-11-29 17:56:08 +01:00
wm4
03a81a9d85 vo: make using estimated FPS more conservative
Don't use the average FPS if there are likely skipped vsyncs. Note that
we don't use the normal skip detection, as it is unreliable if the real
and assumed display FPS differ too much. The normal skip detection is
still in place as it's more reliable in the case when vsync jitters
much, but the display FPS is relatively exact.

Further improvement over commit 41f2c653.
2015-11-29 17:56:08 +01:00
wm4
e2c0e7f5c2 vo: remove redundant and broken code
This was stupid.
2015-11-29 17:55:58 +01:00
wm4
6ff1cd5502 vo_opengl: make tscale=mitchell:tscale-clamp the default
Looks better than "oversample". tscale-clamp suggested by haasn.
2015-11-29 17:55:01 +01:00
wm4
9fc74d5acd vo_opengl: warn if interpolation is enabled, but not display-sync
Try to avoid user confusion.

Reading the global options in this place is a pretty disgusting hack,
but it's still the most robust way.
2015-11-28 20:10:01 +01:00
wm4
73e0d545ce vo: report when switching back to system-reported FPS too
Instead of just when switching away from it.

Further improvement over commit 41f2c653.
2015-11-28 18:41:11 +01:00
wm4
50d43a1db4 vo: wait longer before abandoning system-reported display-fps
Further improvement over commit 41f2c653.
2015-11-28 18:40:25 +01:00
wm4
318e9801f2 vo_opengl: fix interpolation with display-sync
At least I hope so.

Deriving the duration from the pts was not really correct. It doesn't
include speed adjustments, and becomes completely wrong of the user e.g.
changes the playback speed by a huge amount. Pass through the accurate
duration value by adding a new vo_frame field.

The value for vsync_offset was not correct either. We don't need the
error for the next frame, but the error for the current one. This wasn't
noticed because it makes no difference in symmetric cases, like 24 fps
on 60 Hz.

I'm still not entirely confident in the correctness of this, but it sure
is an improvement.

Also, remove the MP_STATS() calls - they're not really useful to debug
anything anymore.
2015-11-28 15:45:49 +01:00
wm4
7023c383b2 vo: change vo_frame field units
This was just converting back and forth between int64_t/microseconds and
double/seconds. Remove this stupidity. The pts/duration fields are still
in microseconds, but they have no meaning in the display-sync case (also
drop printing the pts field from opengl/video.c - it's always 0).
2015-11-27 22:04:44 +01:00
wm4
2bee47fd27 vo: switch back to system-reported display FPS if possible
If we switched away from the system FPS, we were remaining in this mode
ssentially forever. There's no reason to do so; switch back if the
estimated FPS gets worse again. Improvement over commit 41f2c653.
2015-11-27 21:56:29 +01:00
wm4
c8e0e35709 vo: factor redundant timer calls
Call it once instead of 3 times.
2015-11-27 21:52:06 +01:00
wm4
9afd62bfcd vo: fix audio-timing framedrop regressions
Commit 12eb8b2d accidentally disabled framedropping in the audio timing
case. It tried to replace the last_flip field with the prev_vsync one,
which didn't work because prev_sync is reset to 0 if the timing code is
used. Fix it by always setting it properly. This field must (or should)
be reinitialized to something sensible when switching to display sync
timing mode; since prev_vsync is not reset anymore, the check when to
reinitialize this field has to be adjusted as well.

It's a bit weird that update_vsync_timing_after_swap() now does some
minor work for timing mode too, but I guess it's ok, if only to avoid
additional fields and timer calls.
2015-11-27 21:50:59 +01:00
wm4
41f2c653e2 vo: disregard system-reported display FPS if it's too imprecise
If the system-reported display FPS (returned by the VO backends, or
forced with --display-fps) is too imprecise (deviating frame duration by
more than 1%). This works if the display FPS is off by almost 1 (typical
for old/bad/broken OS APIs). Actually it even works if the FPs is
completely wrong.

Is it a good idea? Probably not. It might be better to only output a
warning message. But unless there are reports about it going terribly
wrong, I'll go with this for now.
2015-11-27 14:40:37 +01:00
wm4
85498a0797 vo: improve vsync delay detection
Actually I'm not content with the detection added in commit 44376d2d. It
triggers too often if vsync is very jittery. It's easy to avoid this: we
add more samples to the detection by reusing the drift computation loop.
If there's a significant step in the drift, we consider it a drop.
2015-11-27 14:35:08 +01:00
James Ross-Gowan
69ba4f776f w32_common: implement icc-profile-auto
This adds basic support for ICC profiles. Per-monitor profiles are
supported. WCS profiles are not supported, but there is an API for
converting WCS profiles to ICC, so they might be supported in future.
I'm just not sure if anyone actually uses them.

Reloading the ICC profile when it's changed in the control panel is also
not supported. This might be possible by using the WCS APIs and watching
the registry for changes, but there is no official API for it, and as
far as I can tell, no other Windows programs can do it.
2015-11-26 23:04:50 +11:00
wm4
12eb8b2de8 vo: smooth out reported vsync time
Return the estimated/ideal flip time to the timing logic (meaning
vo_get_delay() returns a smoothed out time). In addition to this add
some lame but working drift compensation. (Useful especially if the
display FPS is wrong by a factor such as 1.001.)

Also remove some older leftovers. The vsync_interval_approx and
last_flip fields are redundant or unneeded.
2015-11-25 23:30:52 +01:00
wm4
44376d2d9b vo: add new frame drop detection
For the vo-delayed-frame-count property.

Slightly less dumb than the previous one (which was removed earlier),
but still pretty dumb. But this also seems to be relatively robust, even
with strong vsync jittering.
2015-11-25 22:11:30 +01:00
wm4
b8bcf0f466 vo: do not use display FPS for framedrop
This logic was kind of questionable anyway, and --display-sync should
give much better results. (I would even go as far as saying that the
FPS-dependent framedrop code made things worse in some situations. Not
all, though.)
2015-11-25 22:11:14 +01:00
wm4
1fe64c61be vo_opengl: disable interpolation without display-sync
Without display-sync mode, our guesses wrt. vsync phase etc. are much
worse, and I see no reason to keep the complicated "vsync_timed" code.
2015-11-25 22:10:55 +01:00
wm4
772961f0ce command, vo: add estimated-display-fps property
This is simply the average refresh rate. Including "bad" samples is
actually an advantage, because the property exists only for
informational purposes, and will reflect problems such as the driver
skipping a vsync.

Also export the standard deviation of the vsync frame duration
(normalized to the range 0-1) as vsync-jitter property.
2015-11-25 22:07:56 +01:00
wm4
19c1a208ec vo_rpi: set aspect ratio
Otherwise, the MMAL output component will letter-box the video within
the specified dest_rect while keeping square pixels.
2015-11-25 22:06:58 +01:00
wm4
422ed42817 vo_rpi: log subtitle render time 2015-11-25 22:06:50 +01:00
wm4
fa2fdaab0a vo_rpi: add an option to disable OSD
The OSD takes up an entire fullscreen dispmanx layer. Although the GPU
should be able to handle it (possibly even without any disadvantages),
it'll still be useful for debugging performance issues.
2015-11-25 22:06:17 +01:00
James Ross-Gowan
b7d614aa0d vo_opengl: win32: test for exclusive mode
This is a hack, but unfortunately the DwmGetCompositionTimingInfo
heuristic does not work in all cases (with multiple-monitors on Windows
8.1 and even with a single monitor in Windows 10.) See the comment in
mp_w32_is_in_exclusive_mode() for more details.

It should go without saying that if any better method of doing this
reveals itself, this hack should be dropped.
2015-11-26 00:38:03 +11:00
James Ross-Gowan
dab2e909af vo_opengl: angle: don't load libGLESv2.dll
ANGLE has EGL_KHR_get_all_proc_addresses, so all GLES core functions can
be queried with eglGetProcAddress.
2015-11-26 00:35:48 +11:00
wm4
2e401201ad vo: remove VOCTRL_GET_RECENT_FLIP_TIME
It doesn't have any real purpose anymore. Up until now, it was still
implemented by vo_wayland, but since we changed how the frame callbacks
work, even that appears to be pointless.

Originally, the plan was to somehow extend this mechanism to all
backends and to magically fix frame scheduling, but since we can't hope
for proper mechanisms even on wayland, this idea looks way less
interesting.
2015-11-23 16:54:53 +01:00
wm4
52af1f72e2 dxva2: reject 10 bit HEVC
10 bit HEVC would require DXVA2_ModeHEVC_VLD_Main10, and most a
different surface type (judging by lavfsplitter source code, both
P010 and P016 would work). Since I'm unable to test this stuff,
exclude 10 bit for now.

See #2516.
2015-11-23 12:38:06 +01:00
James Ross-Gowan
718807b78b win32: don't show progress indicator in idle mode 2015-11-23 19:50:13 +11:00
wm4
9817473163 vo_opengl: fix superxbr on GLES
Well, not that anyone does or should care.
2015-11-21 20:45:08 +01:00
wm4
c5a4fd9bee vo_opengl: angle: allow using D3D9 backend
The D3D9 backend does not support GLES 3, which makes it pretty useless.
But it still might be a legitimate replacement of vo_direct3d.c on
Windows 7 machines.

Note that we could just use:

    eglGetDisplay(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)

But for now I'll leave the old code. Maybe this can exclude use of
software rendering backends (EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE).
Since I'm not sure, I won't touch it.
2015-11-21 20:30:50 +01:00
wm4
d5df90a295 vo_opengl: use ANGLE by default if available (except for "hq" preset)
Running mpv with default config will now pick up ANGLE by default. Since
some think ANGLE is still not good enough for hq features, extend the
"es" option to reject GLES backends, and add to to the opengl-hq preset.

One consequence is that mpv will by default use libswscale to convert
10 bit video to 8 bit, before it reaches the VO.
2015-11-21 18:17:14 +01:00
wm4
59eb489425 vo_opengl: enable dumb-mode automatically if possible
I decided that I actually can't stand how vo_opengl unnecessarily puts
the video through 3 shader stages (instead of 1). Thus, what was meant
to be a fallback for weak OpenGL implementations, the dumb-mode, now
becomes default if the user settings allow it.

The code required to check for the settings isn't so wild, so I guess
it's manageable. I still hope that one day, our rendering logic can
generate ideal shader stages for this case too.

Note that in theory, dumb-mode could be reenabled at runtime due to a
color management 3D LUT being set, so a separate dumb_mode field is
required. The dumb-mode option can't just be overwritten.
2015-11-19 21:22:24 +01:00
wm4
4fd0cd4a73 vo_opengl: support 3D textures on ANGLE
Unfortunately, color management can still not work, because no GLES
version specified so far support fixed-point 16 bit textures. Maybe
we could use integer textures, but these don't support filtering.
Using float textures would be another possibility.
2015-11-19 21:21:04 +01:00
wm4
6df3fa2ec1 vo_opengl: switch FBO format on GLES
GL_RGB10_A2 is the best fixed-point format we can get on GLES/ANGLE for
now. (Unless we somehow switch to non-normalized integer textures.)
2015-11-19 21:20:50 +01:00
wm4
1a8b06f67e vo_opengl: make 1D textures completely optional
Polar scalers use 1D textures, because they're slightly faster on some
GPUs than 2D textures. But 2D textures work too, so add support for
them.

Allows using these scalers with ANGLE.
2015-11-19 21:20:40 +01:00
wm4
92d06f43fa vo_opengl: fix some more GLES shader issues
Just like commit f9a2fc59. There are probably some more such cases.
The vec2 constructor calls are probably fine, but don't bother with
confusing inconsistencies.
2015-11-19 21:19:04 +01:00
wm4
23f3b99003 vo_opengl: create FBOs in a more GLES conformant way
While desktop GL's glTexImage2D() essentially accepts anything, GLES is
much stricter. The combination of allowed formats/types/internal formats
is exactly specified. The GLES 3.0.4 specification lists them in
table 3.2. (The ANGLE API validation code references this table.)

The table could probably be extended into a general declarative table
about GL formats covering other uses, but this would be a big
non-trivial project, so don't bother and accept a minor degree
of duplication with other tables.

Note that the format and type do (or should) not matter here, because
no image data is transferred to the GPU.
2015-11-19 21:17:57 +01:00
wm4
b86a59aa4f vo_opengl: better check for float texture support
We don't only need float textures for advanced scaling - we also need
them to be filterable with GL_LINEAR. On GLES, this is not supported
until GLES 3.1, but some implementation expose them with extensions.
2015-11-19 21:17:45 +01:00
Kevin Mitchell
368431f57c vo_opengl: check shader string before sscanfing it 2015-11-19 08:14:06 -08:00
Kevin Mitchell
94147762fc vo_opengl: add missing log newline 2015-11-19 08:11:35 -08:00
wm4
a6fb80baa4 vo_opengl: add RGBA8 framebuffer format, enable non-dumb mode for ES 3.0
This makes advanced scaling sort-of work for GLES 3.0 (on ANGLE). It's
still not very advisable, as 8 bits might not be enough to avoid
debanding. (Ironically, the debanding filter can be enabled, and does
not raise any GL errors - but probably doesn't do anything useful.)
2015-11-19 14:45:06 +01:00
wm4
f9a2fc592f vo_opengl: don't mix floats and integers in dither shader
Some GLSL dialects (GLSL ES 3.00) do not have such implicit conversions.
They have to be made floats for the sake of the shader compiler.
2015-11-19 14:41:49 +01:00
James Ross-Gowan
76e4374d06 vo_opengl: fix ANGLE GLES3 mode
Turns out glGetTexLevelParameter, which is missing in ANGLE, is a
GLES3.1 function. Removing it from the list of core GLES3 functions
makes ANGLE work in GLES3 mode.
2015-11-19 20:37:30 +11:00
wm4
516e7d19da x11: request bypassing compositor
Maybe this is a good idea. Also add an option to disable it again, for
the sake of testing.

Fixes #2502.
2015-11-18 21:48:29 +01:00
James Ross-Gowan
e76ec2c963 vo_opengl: add initial ANGLE support
ANGLE is a GLES2 implementation for Windows that uses Direct3D 11 for
rendering, enabling vo_opengl to work on systems with poor OpenGL
drivers and bypassing some of the problems with native GL, such as VSync
in fullscreen mode.

Unfortunately, using GLES2 means that most of vo_opengl's advanced
features will not work, however ANGLE is under rapid development and
GLES3 support is supposed to be coming soon.
2015-11-18 23:07:33 +11:00
wm4
0ec35fa111 videotoolbox: make decoder format customizable
Because apparently there's no ideal universally working format.

The weird OpenGL texture format for kCVPixelFormatType_32BGRA is from:

http://stackoverflow.com/questions/22077544/draw-an-iosurface-to-an-opengl-context

(Which apparently got it from the linked Apple example code.)
2015-11-17 21:21:19 +01:00