If you have two seats connected, both with the pointer capability, and
use two hands to start a drag and drop operation with each pointer, then
move one pointer to the mpv window, then the other, mpv fails the
!wl->dnd_offer->offer assert in device.enter, because it expects that
the compositor wouldn't just call device.enter again before device.leave
or offer.finish.
The data device is per-seat, so this commit makes mpv track the data
device's offers per-seat rather than in vo_wayland_state, which makes
more sense and is easier to reason about when multi-seat is involved.
I have no idea why, but console's blur is smaller than in OSD messages
and stats (regardless of persistent_overlay). It's smaller regardless of
scale_with_window, or if using 0 PlayRes like stats with
persistent_overlay=yes.
With scale_with_window=yes, multiplying the blur by 2.5 seems to make it
the same. This is probably because 2.5 is 720 / 288, which are the base
height sizes scale from and the OSD's PlayResY. With
scale_with_window=no, we need to multiply by osd_h, which is always 720
with scale_with_window=yes.
This is useful for text input in, for example, console.lua. Each
character in the commit string gets turned into an mpv key press.
Pre-edit strings are not handled, since there's currently no good way to
handle that or make it useful to text input scripts. Like win32, which I
tested in wine, another limitation is that the composition window is
always positioned at the top left of the window, since we cannot get
useful positioning hints from mpv scripts. It allows the composition
window to be within the window and avoids obstructing the console
prompt.
This can be enabled/disabled with --input-ime=<yes|no> (default: yes).
To make mypy happy. PyQtGraph doesn't define types, so ignore those.
PyQt6 has types, but we use only one function from it, so to avoid
installing it, ignore it too.
FLT_MIN is a small positive number (1.175494e-38), so the check v <
FLT_MIN introduced in 0e7f9c39dc made all 0 and negative float option
values error, e.g. panscan=0 or video-align-y=-1.
Fixes 0e7f9c39dc, fixes#15728.
table.sort() is unstable, meaning that it randomly reorders items with
the same score, so currently fuzzy_find() checks if the line is empty to
not change the original order of the unsorted items. But actually filled
lines have the same problem: e.g. searching foo with filenames like
foo_{1..99}, they are returned in random order.
To fix this sort by score only when 2 items have different score, else
sort by the original position.
It is not clear what update() updates, in fact this rename allows
removing the comment explaining it. render() is clearer and is the same
term used by the OSC.
OPT_FLOAT values currently reuses OPT_DOUBLE handling, but if a
finite double value is produced which is out of the float range,
it results in UB.
If the floating point implementation is IEEE-754, then the value is
converted to infinity and stored in the float. However, this still
does not work as intended, as infinity is rejected for OPT_DOUBLE
unless infinity is explicitly specified as the min/max range.
Fix this by adding another clamping stage after operating the values
as double. Finite double values are clamped between FLT_MIN and
FLT_MAX, and out of range error is signaled when suitable.
With this combination of options, the playlist is shuffled every time
the last playlist is reached, instead of when restarting from the first
playlist entry. Abort prefetching in this case, as we can't predict
which file to prefetch until the playlist is shuffled when actually
going to the first file again.
With --prefetch-playlist and --loop-playlist, mp_next_file() is called
continously since the last second of playback or when viewing an image,
which decreases --loop-playlist=N to 1.
Fix this by adding a flag to mp_next_file() to specify whether to
decrement --loop-playlist=N. The first playlist entry is still
prefetched when it's the next one, but without decrementing
--loop-playlist=N.
Give console's overlay a high z only in select mode, since in this case
you want to click it so it should be above other overlays. In particular
console should be above the OSC's box layout with visibility=always when
you show it by clicking its buttons.
Keep using z=0 otherwise when it doesn't handle clicks, to avoid
unintuitive behavior of overlays handling clicks like the OSC being
drawn below console.
Since the legacy mp.set_osd_ass() doesn't accept z, we need to repeat
its caching logic, like 490b3ba007 and 86d24b069b did for the OSC.
This reverts commit 2dd5bd4cd1.
Instead of drawing the box layout below any other overlay with z >= 0
which may not be wanted, the next commit will increase console's z only
in select mode instead.
Currently determine_hovered_item() assumes that each item is
opts.font_size pixels tall, which usually works well. This breaks with
fonts that get drawn taller than that, such as Japanese text, which
makes the calculation inaccurate for the top items and clips the
counter. A couple of users reported that it is inaccurate for them for
the top items even with ASCII characters in track selectors, presumably
because the circles are taken from a different font and make all lines
taller.
To fix this place each selectable item in its own ASS event positioned
like determine_hovered_item() expects.
Unfortunately this breaks --profile=box, so keep placing every item in
one ASS event with it.
This deduplicates the calculation of the y position by assigning it to a
y variable, which will also be used in the next commit. margin_x is also
renamed to x for consistency.
Rename lines_max to max_lines which is the name used in other functions,
and inline the log_messages variable because its name was confusing.
The math.max(0, lines_max) call was not necessary because console
doesn't crash with 0 or negative max lines.
Some Wayland clients not offering text/plain will send their non-text
data regardless of the MIME type requested in wl_data_offer.receive. We
should just not call receive if they haven't offered a MIME type we
want.
Define the icon font and icons in variables instead of scattering them
throughout the code to make it easy to change them in the future, or for
forks to change them. Also put the hex values in comments to easily
compare which icons in the font are unused, and explain how to get the
decimal values of the bytes.
Copied from ModernX.
This adds a format parameter to screenshot-raw command which controls
the format of the returned image data. In addition to the bgr0 format,
this adds support for 3 other formats: bgra, rgba, rgba64.
bgra is used by overlay-add command and several window systems.
rgba and rgba64 are used by several GPU APIs and are the formats
returned by the gpu and gpu-next screenshot code, which avoid the need
for further format conversion (see convert_image function).
rgba64 also adds the ability to acquire high bit depth screenshots
for screenshot-raw command.
When the monitor goes to sleep, the OpenAL context was not properly
handled, resulting in a null pointer dereference and a crash. This
fix ensures that the OpenAL context is created and set correctly,
avoiding crashes under these conditions.
Fixes: #15648