3dcc661de7 made the cursor reset to Default style to not apply the blur,
but \blur0 achieves that without resetting every user style. The cursor
can thus respect the user's --osd-back/shadow-color.
Following up 19537a4996, also respect the user-specified color in the
cursor. But the cursor is drawn as a border, so we actually need to use
--osd-color as the border color.
It was requested in
https://github.com/Samillion/ModernZ/issues/259#issuecomment-2556608926
to make console's shadow offset consistent with --osd-shadow-offset. Not
specifying shadow offsets achieves that. This disables console's shadow
by default but there is no reason console should default to having
shadows but the rest of the OSD shouldn't. Users who want shadows can
enable them in the whole OSD with --osd-shadow-offset. console-specific
shadow_{x,y}_offset script-opts can be added if someone requests them
later.
The previous commit changed --osd-back/shadow-color to nearly the same
one console was using. This allows unhardcoding it from there and using
--osd-back-color even with --osd-border-style=outline-and-shadow for
consistency with the rest of the OSD.
By default OSD and subs have no shadow, but if you do set a
--osd/sub-shadow-offset, the current default white shadow color looks
bad around white text with black border. Default to semitransparent
black instead. Use the same color box profiles were using to allow
removing it from there.
The lines in populate_log_with_matches()
if selected_match < first_match_to_print then
first_match_to_print = selected_match
will set first_match_to_print to 1 even if it is not set here since
handle_edit() sets selected_match = 1.
When console is opened with selectable items and a default item, the
default item is placed at the center. But if you type something and then
clear the line, the first item becomes the selected one. Make it select
the default item and place it in the center in this case too.
fixes problems with upcoming features DisableOutwardActorInference,
GlobalConcurrency and InferSendableFromCaptures for swift 6 strict
concurrency. enabled with -enable-upcoming-feature flag.
since we load covers/images directly in a our own thread and the quick
look thumbnailing also works asynchronously on its own thread, we need
sync/coordinate both threads. otherwise it would be possible that a
cover from a different file could overwrite the cover of the current
file.
to prevent this every cover generation has a unique timestamp and only
covers for the last cover timestamp will ever be shown.
we are also not interested in icon type thumbnails, since those are just
generic file type icons.
quick look thumbnails can only be generated if quick look can read those
files. files unknown to macOS don't work out of the box and you need to
install a quick look extension for this, "QuickLook Video" for mkv.
I added RW to edition-list/N/id in 34f2143e8f because in #8077 it was
assumed that it is writable from the wording of the docs. But what the
docs actually meant is that you can retrieve edition-list/N/id and then
use the retrieved value to set the edition property.
Remove RW and the ambiguous sentence.
In files other than MKVs edition-list is an empty table, not nil. It is
current-edition that is nil.
However nil still needs to be checked to not crash with mpv --idle.
When this was originally implemented, I lazily skipped the optimization
when using display sync because mpv would rip through all the frames
without waiting since there was no blocking. With the previous commits,
we now fall back on the audio sync logic when the window is not visible,
so the extra condition can be removed.
The previous commit put all the pieces in place so now this can be
implemented. Scheduling frames is already written with the assumption
that display sync maybe turn on/off at any time. So all that needs to be
done is check if the VO reports that it is not visible. If so, simply
flip mpctx->display_sync_active to false for that frame and skip the
display sync frame handling. It will become true again when the mpv
window comes back into view.
x11 and wayland VOs + backends all have logic that skips drawing frames
when the mpv isn't visible for efficiency reasons. This is implemented
in each individual VO, but it is useful for the core to be aware of this
as well. Currently, the display-sync modes on x11 do not try to be
efficient and always render anyways because there is no blocking on the
graphics API level if you skip rendering a frame (wayland works here by
accident). This means mpv would otherwise blaze through frames which is
not what anyone wants. We can instead improve this by implementing the
blocking mechanism in the core and using that when appropriate. This
commit does not implement that yet, but simply switches the draw_frame
to a boolean. Receiving false means that the VO is not drawing frames
and it should be treated as if the surface was hidden.
The first completion is highlighted because it is automatically inserted
when pressing Enter, but this isn't the case when the console is used
with mp.input.get, and autoselecting it can be undesirable if you're
entering arbitrary text, unlike with mpv commands where you're usually
choosing from predefined lists. So just don't highlight the first
completion for mp.input clients.
We build and ship this code, so it makes sense to make sure it is ok.
Tests for FFmpeg, libass and libplacebo are explicitly enabled. The rest
is in default state, so if tests are enabled by default, they will run.