James Ross-Gowan
d0fd68f6df
vo_opengl: dxinterop: prevent crash after lost device
...
When a Direct3D 9Ex device fails to reset, it gets put into the lost
state, so set the lost_device flag and don't attempt to present until
the device moves out of that state. Failure to recreate the size-
dependent objects should set lost_device as well, since we shouldn't try
to present in that state.
Also, it looks like I was too eager to remove code that sets priv
members to NULL and I accidentally removed some that was needed.
2015-12-14 23:09:54 +11:00
..
2015-03-08 22:00:47 +01:00
2015-12-14 23:09:54 +11:00
2015-05-15 11:02:44 +02:00
2015-11-26 00:38:03 +11:00
2015-06-29 23:46:59 +02:00
2015-04-13 12:10:01 +02:00
2015-04-13 12:10:01 +02:00
2015-10-01 22:42:25 +02:00
2015-12-07 00:49:36 +01:00
2015-03-02 19:09:18 +01:00
2015-03-02 19:09:18 +01:00
2015-03-02 19:09:18 +01:00
2015-04-13 12:10:01 +02:00
2013-05-26 16:44:20 +02:00
2015-11-11 19:40:13 +01:00
2015-11-08 15:00:15 +01:00
2015-12-07 23:48:12 +01:00
2015-08-20 21:55:19 +02:00
2015-10-03 18:20:16 +02:00
2015-12-09 00:23:36 +01:00
2015-11-08 15:00:15 +01:00
2015-10-03 18:20:16 +02:00
2015-10-03 18:20:16 +02:00
2015-10-03 18:20:16 +02:00
2015-12-05 23:53:41 +01:00
2015-12-11 18:29:18 +01:00
2015-11-25 22:06:58 +01:00
2015-12-06 18:41:31 +01:00
2015-10-03 18:20:16 +02:00
2015-11-25 22:10:55 +01:00
2015-11-23 16:54:53 +01:00
2015-10-03 18:20:16 +02:00
2015-10-07 13:49:29 +02:00
2015-12-06 18:41:31 +01:00
2015-12-06 18:41:31 +01:00
2015-12-06 19:20:23 +01:00
2015-10-31 12:52:02 +01:00
2015-10-20 00:15:07 +02:00
2015-10-01 22:57:02 +02:00
2015-04-24 23:27:12 +02:00
2014-05-06 20:22:32 +02:00
2015-12-06 18:41:31 +01:00
2015-12-06 18:41:31 +01:00
2013-09-01 23:27:33 +02:00