Files
mpv/video/out/opengl/context.c
wm4 52dd38a48a client API: add a new way to pass X11 Display etc. to render API
Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).

This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.

Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.

The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).

To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.

The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
2018-03-26 19:47:08 +02:00

322 lines
8.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "options/m_config.h"
#include "context.h"
#include "ra_gl.h"
#include "utils.h"
// 0-terminated list of desktop GL versions a backend should try to
// initialize. The first entry is the most preferred version.
const int mpgl_preferred_gl_versions[] = {
440,
430,
400,
330,
320,
310,
300,
210,
0
};
enum {
FLUSH_NO = 0,
FLUSH_YES,
FLUSH_AUTO,
};
enum {
GLES_AUTO = 0,
GLES_YES,
GLES_NO,
};
struct opengl_opts {
int use_glfinish;
int waitvsync;
int vsync_pattern[2];
int swapinterval;
int early_flush;
int restrict_version;
int gles_mode;
};
#define OPT_BASE_STRUCT struct opengl_opts
const struct m_sub_options opengl_conf = {
.opts = (const struct m_option[]) {
OPT_FLAG("opengl-glfinish", use_glfinish, 0),
OPT_FLAG("opengl-waitvsync", waitvsync, 0),
OPT_INT("opengl-swapinterval", swapinterval, 0),
OPT_INTPAIR("opengl-check-pattern", vsync_pattern, 0),
OPT_INT("opengl-restrict", restrict_version, 0),
OPT_CHOICE("opengl-es", gles_mode, 0,
({"auto", GLES_AUTO}, {"yes", GLES_YES}, {"no", GLES_NO})),
OPT_CHOICE("opengl-early-flush", early_flush, 0,
({"no", FLUSH_NO}, {"yes", FLUSH_YES}, {"auto", FLUSH_AUTO})),
OPT_REPLACED("opengl-debug", "gpu-debug"),
OPT_REPLACED("opengl-sw", "gpu-sw"),
OPT_REPLACED("opengl-vsync-fences", "swapchain-depth"),
OPT_REPLACED("opengl-backend", "gpu-context"),
{0},
},
.defaults = &(const struct opengl_opts) {
.swapinterval = 1,
},
.size = sizeof(struct opengl_opts),
};
struct priv {
GL *gl;
struct mp_log *log;
struct ra_gl_ctx_params params;
struct opengl_opts *opts;
struct ra_swapchain_fns fns;
GLuint main_fb;
struct ra_tex *wrapped_fb; // corresponds to main_fb
// for debugging:
int frames_rendered;
unsigned int prev_sgi_sync_count;
// for gl_vsync_pattern
int last_pattern;
int matches, mismatches;
// for swapchain_depth simulation
GLsync *vsync_fences;
int num_vsync_fences;
};
bool ra_gl_ctx_test_version(struct ra_ctx *ctx, int version, bool es)
{
bool ret;
struct opengl_opts *opts;
void *tmp = talloc_new(NULL);
opts = mp_get_config_group(tmp, ctx->global, &opengl_conf);
// Version too high
if (opts->restrict_version && version >= opts->restrict_version) {
ret = false;
goto done;
}
switch (opts->gles_mode) {
case GLES_YES: ret = es; goto done;
case GLES_NO: ret = !es; goto done;
case GLES_AUTO: ret = true; goto done;
default: abort();
}
done:
talloc_free(tmp);
return ret;
}
void ra_gl_ctx_uninit(struct ra_ctx *ctx)
{
if (ctx->swapchain) {
struct priv *p = ctx->swapchain->priv;
if (ctx->ra && p->wrapped_fb)
ra_tex_free(ctx->ra, &p->wrapped_fb);
talloc_free(ctx->swapchain);
ctx->swapchain = NULL;
}
ra_free(&ctx->ra);
}
static const struct ra_swapchain_fns ra_gl_swapchain_fns;
bool ra_gl_ctx_init(struct ra_ctx *ctx, GL *gl, struct ra_gl_ctx_params params)
{
struct ra_swapchain *sw = ctx->swapchain = talloc_ptrtype(NULL, sw);
*sw = (struct ra_swapchain) {
.ctx = ctx,
};
struct priv *p = sw->priv = talloc_ptrtype(sw, p);
*p = (struct priv) {
.gl = gl,
.log = ctx->log,
.params = params,
.opts = mp_get_config_group(p, ctx->global, &opengl_conf),
.fns = ra_gl_swapchain_fns,
};
sw->fns = &p->fns;
const struct ra_swapchain_fns *ext = p->params.external_swapchain;
if (ext) {
if (ext->color_depth)
p->fns.color_depth = ext->color_depth;
if (ext->start_frame)
p->fns.start_frame = ext->start_frame;
if (ext->submit_frame)
p->fns.submit_frame = ext->submit_frame;
if (ext->swap_buffers)
p->fns.swap_buffers = ext->swap_buffers;
}
if (!gl->version && !gl->es)
return false;
if (gl->mpgl_caps & MPGL_CAP_SW) {
MP_WARN(p, "Suspected software renderer or indirect context.\n");
if (ctx->opts.probing && !ctx->opts.allow_sw)
return false;
}
gl->debug_context = ctx->opts.debug;
if (gl->SwapInterval) {
gl->SwapInterval(p->opts->swapinterval);
} else {
MP_VERBOSE(p, "GL_*_swap_control extension missing.\n");
}
ctx->ra = ra_create_gl(p->gl, ctx->log);
return !!ctx->ra;
}
void ra_gl_ctx_resize(struct ra_swapchain *sw, int w, int h, int fbo)
{
struct priv *p = sw->priv;
if (p->main_fb == fbo && p->wrapped_fb && p->wrapped_fb->params.w == w
&& p->wrapped_fb->params.h == h)
return;
if (p->wrapped_fb)
ra_tex_free(sw->ctx->ra, &p->wrapped_fb);
p->main_fb = fbo;
p->wrapped_fb = ra_create_wrapped_fb(sw->ctx->ra, fbo, w, h);
}
int ra_gl_ctx_color_depth(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
GL *gl = p->gl;
if (!p->wrapped_fb)
return 0;
if ((gl->es < 300 && !gl->version) || !(gl->mpgl_caps & MPGL_CAP_FB))
return 0;
gl->BindFramebuffer(GL_FRAMEBUFFER, p->main_fb);
GLenum obj = gl->version ? GL_BACK_LEFT : GL_BACK;
if (p->main_fb)
obj = GL_COLOR_ATTACHMENT0;
GLint depth_g = 0;
gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &depth_g);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
return depth_g;
}
bool ra_gl_ctx_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
{
struct priv *p = sw->priv;
out_fbo->tex = p->wrapped_fb;
out_fbo->flip = !p->params.flipped; // OpenGL FBs are normally flipped
return true;
}
bool ra_gl_ctx_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame)
{
struct priv *p = sw->priv;
GL *gl = p->gl;
if (p->opts->use_glfinish)
gl->Finish();
if (gl->FenceSync && !p->params.external_swapchain) {
GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
if (fence)
MP_TARRAY_APPEND(p, p->vsync_fences, p->num_vsync_fences, fence);
}
switch (p->opts->early_flush) {
case FLUSH_AUTO:
if (frame->display_synced)
break;
// fall through
case FLUSH_YES:
gl->Flush();
}
return true;
}
static void check_pattern(struct priv *p, int item)
{
int expected = p->opts->vsync_pattern[p->last_pattern];
if (item == expected) {
p->last_pattern++;
if (p->last_pattern >= 2)
p->last_pattern = 0;
p->matches++;
} else {
p->mismatches++;
MP_WARN(p, "wrong pattern, expected %d got %d (hit: %d, mis: %d)\n",
expected, item, p->matches, p->mismatches);
}
}
void ra_gl_ctx_swap_buffers(struct ra_swapchain *sw)
{
struct priv *p = sw->priv;
GL *gl = p->gl;
p->params.swap_buffers(sw->ctx);
p->frames_rendered++;
if (p->frames_rendered > 5 && !sw->ctx->opts.debug)
ra_gl_set_debug(sw->ctx->ra, false);
if ((p->opts->waitvsync || p->opts->vsync_pattern[0])
&& gl->GetVideoSync)
{
unsigned int n1 = 0, n2 = 0;
gl->GetVideoSync(&n1);
if (p->opts->waitvsync)
gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
int step = n1 - p->prev_sgi_sync_count;
p->prev_sgi_sync_count = n1;
MP_DBG(p, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
if (p->opts->vsync_pattern[0])
check_pattern(p, step);
}
while (p->num_vsync_fences >= sw->ctx->opts.swapchain_depth) {
gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9);
gl->DeleteSync(p->vsync_fences[0]);
MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0);
}
}
static const struct ra_swapchain_fns ra_gl_swapchain_fns = {
.color_depth = ra_gl_ctx_color_depth,
.start_frame = ra_gl_ctx_start_frame,
.submit_frame = ra_gl_ctx_submit_frame,
.swap_buffers = ra_gl_ctx_swap_buffers,
};