Niklas Haas
66dfb96fa1
vo_gpu: don't tone-map for pure gamut reductions
...
Based on testing with real-world non-HDR BT.2020 clips, clipping the
color space looks better than attempting to gamut map using a tone
mapping shader that's (by now) optimized for HDR content.
If anything, we'd have to develop a separate gamut mapping shader that
works in LCh space.
2018-02-25 14:57:57 +02:00
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