James Ross-Gowan
745862131f
d3d11va: unconditionally load D3D DLLs
...
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.
Might fix the crash in #3348 . (I wish I knew why though.)
2016-11-23 01:18:44 +11:00
..
2016-11-23 01:18:44 +11:00
2016-10-20 16:45:48 +02:00
2016-11-17 23:34:20 +11:00
2016-11-08 19:16:26 +01:00
2016-11-08 19:16:26 +01:00
2016-09-28 14:21:32 +02:00
2015-04-13 12:10:01 +02:00
2016-06-26 13:47:21 +02:00
2015-09-25 19:18:16 +02:00
2016-05-09 20:03:22 +02:00
2016-10-20 16:43:02 +02:00
2016-09-05 21:04:55 +02:00
2016-09-05 21:04:55 +02:00
2016-05-29 19:00:55 +02:00
2016-09-28 14:21:32 +02:00
2014-07-10 00:58:56 +02:00
2016-02-16 12:36:50 -08:00
2016-02-16 12:36:50 -08:00
2016-11-08 14:19:26 +01:00
2016-11-08 14:19:26 +01:00
2016-07-03 19:42:52 +02:00
2015-03-01 22:32:38 +01:00
2016-07-15 13:04:17 +02:00
2016-04-11 22:03:26 +02:00
2015-06-05 22:34:16 +02:00
2016-05-03 13:56:11 +02:00
2016-05-03 13:56:11 +02:00
2016-06-21 21:31:58 +02:00
2016-06-21 21:31:58 +02:00