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https://github.com/mpv-player/mpv.git
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Lots of shit code for nothing. We probably could just use libavutil's code for all of this. But for now go with this, since it tends to prevent stupid terminal messages during probing (libavutil has no mechanism to selectively suppress errors specifically during probing). Ignores the "emulated" API flag (for avoiding vaapi/vdpau wrappers), but it doesn't matter that much for -copy anyway.
175 lines
5.3 KiB
C
175 lines
5.3 KiB
C
/*
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* Ported from FFmpeg ffmpeg_dxva2.c (2dbee1a3935a91842c22eb65fd13f77e8d590e07).
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* Original copyright header follows:
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#define DXVA2API_USE_BITFIELDS
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#include <libavcodec/dxva2.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "lavc.h"
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#include "common/common.h"
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#include "common/av_common.h"
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#include "osdep/windows_utils.h"
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#include "video/fmt-conversion.h"
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#include "video/mp_image_pool.h"
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#include "video/hwdec.h"
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#include "d3d.h"
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#include <libavutil/hwcontext.h>
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#include <libavutil/hwcontext_dxva2.h>
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static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
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{
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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if (hwctx->devmgr)
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IDirect3DDeviceManager9_Release(hwctx->devmgr);
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}
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AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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d3d_load_dlls();
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if (!dxva2_dll)
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return NULL;
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HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
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(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
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if (!DXVA2CreateDirect3DDeviceManager9)
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return NULL;
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AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
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if (!device_ref)
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return NULL;
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AVHWDeviceContext *ctx = (void *)device_ref->data;
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AVDXVA2DeviceContext *hwctx = ctx->hwctx;
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UINT reset_token = 0;
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hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
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if (FAILED(hr))
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goto fail;
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IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
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if (FAILED(hr))
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goto fail;
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ctx->free = d3d9_free_av_device_ref;
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if (av_hwdevice_ctx_init(device_ref) < 0)
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goto fail;
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return device_ref;
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fail:
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d3d9_free_av_device_ref(ctx);
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av_buffer_unref(&device_ref);
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return NULL;
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}
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static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
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struct mp_log *plog, struct hwcontext_create_dev_params *params)
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{
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d3d_load_dlls();
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if (!d3d9_dll || !dxva2_dll) {
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mp_err(plog, "Failed to load D3D9 library\n");
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return NULL;
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}
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
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(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
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if (!Direct3DCreate9Ex) {
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mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
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return NULL;
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}
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IDirect3D9Ex *d3d9ex = NULL;
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HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create IDirect3D9Ex object\n");
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return NULL;
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}
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UINT adapter = D3DADAPTER_DEFAULT;
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D3DDISPLAYMODEEX modeex = {0};
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IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
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D3DPRESENT_PARAMETERS present_params = {
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.Windowed = TRUE,
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.BackBufferWidth = 640,
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.BackBufferHeight = 480,
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.BackBufferCount = 0,
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.BackBufferFormat = modeex.Format,
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.SwapEffect = D3DSWAPEFFECT_DISCARD,
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.Flags = D3DPRESENTFLAG_VIDEO,
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};
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IDirect3DDevice9Ex *exdev = NULL;
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hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
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D3DDEVTYPE_HAL,
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GetShellWindow(),
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D3DCREATE_SOFTWARE_VERTEXPROCESSING |
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D3DCREATE_MULTITHREADED |
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D3DCREATE_FPU_PRESERVE,
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&present_params,
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NULL,
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&exdev);
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IDirect3D9_Release(d3d9ex);
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if (FAILED(hr)) {
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mp_err(plog, "Failed to create Direct3D device: %s\n",
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mp_HRESULT_to_str(hr));
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return NULL;
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}
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AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
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IDirect3DDevice9Ex_Release(exdev);
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if (!avref)
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mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
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return avref;
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}
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const struct hwcontext_fns hwcontext_fns_dxva2 = {
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.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
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.create_dev = d3d9_create_standalone,
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};
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const struct vd_lavc_hwdec mp_vd_lavc_dxva2 = {
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.type = HWDEC_DXVA2,
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.image_format = IMGFMT_DXVA2,
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.generic_hwaccel = true,
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.set_hwframes = true,
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};
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const struct vd_lavc_hwdec mp_vd_lavc_dxva2_copy = {
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.type = HWDEC_DXVA2_COPY,
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.copying = true,
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.image_format = IMGFMT_DXVA2,
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.generic_hwaccel = true,
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.create_standalone_dev = true,
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.create_standalone_dev_type = AV_HWDEVICE_TYPE_DXVA2,
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.set_hwframes = true,
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.delay_queue = HWDEC_DELAY_QUEUE_COUNT,
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};
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