Files
mpv/video/hwdec.h
wm4 aae9af348e video: have a generic context struct for hwdec backends
Before this commit, each hw backend had their own specific struct types
for context, and some, like VDA, had none at all. Add a context struct
(mp_hwdec_ctx) that provides a somewhat generic way to pass the hwdec
context around. Some things get slightly better, some slightly more
verbose.

mp_hwdec_info is still around; it's still needed, but is reduced to its
role of handling delayed loading of the hwdec backend.
2015-01-22 15:32:23 +01:00

35 lines
1.1 KiB
C

#ifndef MP_HWDEC_H_
#define MP_HWDEC_H_
struct mp_image_pool;
struct mp_hwdec_ctx {
void *priv; // for free use by hwdec implementation
// API-specific, not needed by all backends.
struct mp_vdpau_ctx *vdpau_ctx;
struct mp_vaapi_ctx *vaapi_ctx;
};
// Used to communicate hardware decoder API handles from VO to video decoder.
// The VO can set the context pointer for supported APIs.
struct mp_hwdec_info {
// (Since currently only 1 hwdec API is loaded at a time, this pointer
// simply maps to the loaded one.)
struct mp_hwdec_ctx *hwctx;
// Can be used to lazily load a requested API.
// api_name is e.g. "vdpau" (like the fields above, without "_ctx")
// Can be NULL, is idempotent, caller checks hwctx fields for success/access.
// Due to threading, the callback is the only code that is allowed to
// change fields in this struct after initialization.
void (*load_api)(struct mp_hwdec_info *info, const char *api_name);
void *load_api_ctx;
};
// Trivial helper to call info->load_api().
// Implemented in vd_lavc.c.
void hwdec_request_api(struct mp_hwdec_info *info, const char *api_name);
#endif