Files
MeshChatX/meshchatx/src/frontend/public/assets/js/codec2-emscripten/wav-encoder.js

44 lines
1.6 KiB
JavaScript

class WavEncoder {
static encodeWAV(samples, sampleRate = 8000, numChannels = 1) {
const buffer = new ArrayBuffer(44 + samples.length * 2);
const view = new DataView(buffer);
// RIFF chunk descriptor
this.writeString(view, 0, "RIFF");
view.setUint32(4, 36 + samples.length * 2, true); // file length
this.writeString(view, 8, "WAVE");
// fmt sub-chunk
this.writeString(view, 12, "fmt ");
view.setUint32(16, 16, true); // sub-chunk size
view.setUint16(20, 1, true); // audio format (1 = PCM)
view.setUint16(22, numChannels, true); // number of channels
view.setUint32(24, sampleRate, true); // sample rate
view.setUint32(28, sampleRate * numChannels * 2, true); // byte rate
view.setUint16(32, numChannels * 2, true); // block align
view.setUint16(34, 16, true); // bits per sample
// data sub-chunk
this.writeString(view, 36, "data");
view.setUint32(40, samples.length * 2, true); // data chunk length
// write the PCM samples
this.floatTo16BitPCM(view, 44, samples);
return buffer;
}
static writeString(view, offset, string) {
for (let i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
}
static floatTo16BitPCM(output, offset, input) {
for (let i = 0; i < input.length; i++, offset += 2) {
const s = Math.max(-1, Math.min(1, input[i]));
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7fff, true);
}
}
}