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https://github.com/js8call/js8call.git
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216 lines
5.5 KiB
C++
216 lines
5.5 KiB
C++
#include "Modulator.hpp"
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#include <cmath>
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#include <limits>
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#include <QDateTime>
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#include <QDebug>
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#include <QtMath>
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#include "commons.h"
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#include "DriftingDateTime.h"
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#include "JS8Submode.hpp"
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#include "mainwindow.h"
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#include "soundout.h"
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#include "moc_Modulator.cpp"
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namespace
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{
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constexpr double TAU = 2 * M_PI;
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constexpr auto FRAME_RATE = 48000;
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constexpr auto MS_PER_DAY = 86400000;
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constexpr auto MS_PER_SEC = 1000;
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}
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void
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Modulator::start(double const frequency,
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int const submode,
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SoundOutput * const stream,
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Channel const channel)
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{
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Q_ASSERT (stream);
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if (m_state != State::Idle) stop();
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m_quickClose = false;
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m_frequency = frequency;
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m_nsps = JS8::Submode::symbolSamples(submode);
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m_toneSpacing = JS8::Submode::toneSpacing(submode);
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m_isym0 = std::numeric_limits<unsigned>::max();
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m_amp = std::numeric_limits<qint16>::max();
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m_frequency0 = 0.0;
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m_phi = 0.0;
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m_silentFrames = 0;
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m_ic = 0;
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// If we're not tuning, then we'll need to figure out exactly when we
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// should start transmitting; this will depend on the submode in play.
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if (!m_tuning)
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{
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// Get the nominal transmit start time for this submode, and determine
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// which millisecond of the current transmit period we're currently at.
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auto const startDelayMS = JS8::Submode::startDelayMS(submode);
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unsigned const periodOffset = (DriftingDateTime::currentMSecsSinceEpoch() % MS_PER_DAY) %
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(JS8::Submode::period(submode) * MS_PER_SEC);
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// If we haven't yet hit the nominal start time for the period, then we
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// will need to inject some silence into the transmission; determine the
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// number of silent frames required to start audio at the correct amount
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// of delay into the period.
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//
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// If we have hit the nominal start time for the period, adjust for late
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// start if we're not exactly at the nominal start time.
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if (startDelayMS > periodOffset) m_silentFrames = (startDelayMS - periodOffset) * FRAME_RATE / MS_PER_SEC;
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else m_ic = (periodOffset - startDelayMS) * FRAME_RATE / MS_PER_SEC;
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}
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initialize(QIODevice::ReadOnly, channel);
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Q_EMIT stateChanged ((m_state = m_silentFrames
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? State::Synchronizing
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: State::Active));
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m_stream = stream;
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if (m_stream)
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{
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m_stream->restart(this);
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}
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else
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{
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qDebug() << "Modulator::start: no audio output stream assigned";
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}
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}
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void
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Modulator::tune(bool const tuning)
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{
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m_tuning = tuning;
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if (!m_tuning) stop(true);
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}
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void
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Modulator::stop(bool const quickClose)
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{
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m_quickClose = quickClose;
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close();
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}
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void
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Modulator::close()
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{
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if (m_stream)
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{
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if (m_quickClose) m_stream->reset();
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else m_stream->stop();
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}
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if (m_state != State::Idle)
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{
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Q_EMIT stateChanged ((m_state = State::Idle));
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}
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AudioDevice::close();
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}
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qint64
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Modulator::readData(char * const data,
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qint64 const maxSize)
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{
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if (maxSize == 0) return 0;
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Q_ASSERT (!(maxSize % qint64(bytesPerFrame()))); // no torn frames
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Q_ASSERT (isOpen());
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qint64 framesGenerated = 0;
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qint64 const maxFrames = maxSize / bytesPerFrame();
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qint16 * samples = reinterpret_cast<qint16 *>(data);
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qint16 const * const samplesEnd = samples + maxFrames * (bytesPerFrame() / sizeof(qint16));
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switch (m_state)
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{
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case State::Synchronizing:
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{
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if (m_silentFrames)
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{
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// Send silence up to end of start delay.
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framesGenerated = qMin(m_silentFrames, maxFrames);
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do
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{
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samples = load(0, samples);
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}
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while (--m_silentFrames && samples != samplesEnd);
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if (!m_silentFrames)
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{
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Q_EMIT stateChanged ((m_state = State::Active));
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}
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}
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}
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[[fallthrough]];
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case State::Active:
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{
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// Fade out parameters; no fade out during tuning.
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unsigned int const i0 = (m_tuning ? 9999 : (JS8_NUM_SYMBOLS - 0.017) * 4.0) * m_nsps;
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unsigned int const i1 = (m_tuning ? 9999 : JS8_NUM_SYMBOLS * 4.0) * m_nsps;
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while (samples != samplesEnd && m_ic < i1)
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{
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unsigned int const isym = m_tuning ? 0 : m_ic / (4.0 * m_nsps);
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if (isym != m_isym0 || m_frequency != m_frequency0)
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{
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double const toneFrequency = m_frequency + itone[isym] * m_toneSpacing;
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m_dphi = TAU * toneFrequency / FRAME_RATE;
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m_isym0 = isym;
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m_frequency0 = m_frequency;
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}
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m_phi += m_dphi;
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if (m_phi > TAU) m_phi -= TAU;
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if (m_ic > i0) m_amp = 0.98 * m_amp;
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if (m_ic > i1) m_amp = 0.0;
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samples = load(qRound(m_amp * qSin(m_phi)), samples);
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++framesGenerated;
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++m_ic;
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}
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if (m_amp == 0.0)
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{
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Q_EMIT stateChanged ((m_state = State::Idle));
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return framesGenerated * bytesPerFrame();
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m_phi = 0.0;
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}
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m_frequency0 = m_frequency;
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// Done for this chunk; continue on the next call. Pad the
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// block with silence.
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while (samples != samplesEnd)
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{
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samples = load(0, samples);
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++framesGenerated;
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}
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return framesGenerated * bytesPerFrame();
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}
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[[fallthrough]];
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case State::Idle:
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break;
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}
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Q_ASSERT (State::Idle == m_state);
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return 0;
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}
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