vo_vdpau: better integration with the generic framedrop code

vo_vdpau uses its own framedrop code, mostly for historic reasons. It
has some tricky heuristics, of which I'm not sure how they work, or if
they have any effect at all, but in any case, I want to keep this code
for now. One day it might get fully ported to the vo.c framedrop code,
or just removed.

But improve its interaction with the user-visible framedrop controls.
Make --framedrop actually enable and disable the vo_vdpau framedrop
code, and increment the number of dropped frames correctly.

The code path for other VOs should be equivalent. The vo_vdpau behavior
should, except for the improvements mentioned above, be mostly
equivalent as well. One minor change is that frames "shown" during
preemption are always count as dropped.

Remove the statement from the manpage that vo_vdpau is the default; this
hasn't been the case for a while.
This commit is contained in:
wm4
2014-09-20 15:14:43 +02:00
parent 461c78e4d9
commit 68b7217d41
5 changed files with 31 additions and 19 deletions

View File

@@ -452,9 +452,8 @@ Video
.. note::
``--vo=vdpau`` (also the default VO) always has the ``vo`` framedrop
mode enabled. It doesn't increment the ``D:`` field in the status line
either.
``--vo=vdpau`` has its own code for the ``vo`` framedrop mode. Slight
differences to other VOs are possible.
``--display-fps=<fps>``
Set the maximum assumed display FPS used with ``--framedrop``. By default

View File

@@ -558,17 +558,17 @@ static bool render_frame(struct vo *vo)
int64_t next_vsync = prev_sync(vo, mp_time_us()) + in->vsync_interval;
int64_t end_time = pts + duration;
if (!(vo->global->opts->frame_dropping & 1) || !in->hasframe_rendered ||
vo->driver->untimed || vo->driver->encode)
duration = -1; // disable framedrop
in->dropped_frame = duration >= 0 && end_time < next_vsync;
in->dropped_frame &= in->hasframe_rendered;
in->dropped_frame &= !!(vo->global->opts->frame_dropping & 1);
in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP) &&
!vo->driver->untimed && !vo->driver->encode;
in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP);
// Even if we're hopelessly behind, rather degrade to 10 FPS playback,
// instead of just freezing the display forever.
in->dropped_frame &= mp_time_us() - in->last_flip < 100 * 1000;
if (in->dropped_frame) {
in->drop_count += 1;
in->dropped_image = img;
} else {
in->hasframe_rendered = true;
@@ -587,8 +587,9 @@ static bool render_frame(struct vo *vo)
mp_sleep_us(target - now);
}
bool drop = false;
if (vo->driver->flip_page_timed)
vo->driver->flip_page_timed(vo, pts, duration);
drop = vo->driver->flip_page_timed(vo, pts, duration) < 1;
else
vo->driver->flip_page(vo);
@@ -606,8 +607,12 @@ static bool render_frame(struct vo *vo)
MP_STATS(vo, "end video");
pthread_mutex_lock(&in->lock);
in->dropped_frame = drop;
}
if (in->dropped_frame)
in->drop_count += 1;
vo->want_redraw = false;
in->request_redraw = false;

View File

@@ -195,13 +195,19 @@ struct vo_driver {
/*
* Blit/Flip buffer to the screen. Must be called after each frame!
*/
void (*flip_page)(struct vo *vo);
/*
* Timed version of flip_page (optional).
* pts_us is the frame presentation time, linked to mp_time_us().
* pts_us is 0 if the frame should be presented immediately.
* duration is estimated time in us until the next frame is shown.
* duration is -1 if it is unknown or unset.
* duration is -1 if it is unknown or unset (also: disable framedrop).
* If the VO does manual framedropping, VO_CAP_FRAMEDROP should be set.
* Returns 1 on display, or 0 if the frame was dropped.
*/
void (*flip_page)(struct vo *vo);
void (*flip_page_timed)(struct vo *vo, int64_t pts_us, int duration);
int (*flip_page_timed)(struct vo *vo, int64_t pts_us, int duration);
/* These optional callbacks can be provided if the GUI framework used by
* the VO requires entering a message loop for receiving events, does not

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@@ -501,7 +501,7 @@ static void draw_image(struct vo *vo, mp_image_t *mpi)
pthread_mutex_unlock(&vo->encode_lavc_ctx->lock);
}
static void flip_page_timed(struct vo *vo, int64_t pts_us, int duration)
static void flip_page(struct vo *vo)
{
}
@@ -531,7 +531,7 @@ const struct vo_driver video_out_lavc = {
.control = control,
.uninit = uninit,
.draw_image = draw_image,
.flip_page_timed = flip_page_timed,
.flip_page = flip_page,
};
// vim: sw=4 ts=4 et tw=80

View File

@@ -711,14 +711,16 @@ static inline uint64_t prev_vsync(struct vdpctx *vc, uint64_t ts)
return ts - offset;
}
static void flip_page_timed(struct vo *vo, int64_t pts_us, int duration)
static int flip_page_timed(struct vo *vo, int64_t pts_us, int duration)
{
struct vdpctx *vc = vo->priv;
struct vdp_functions *vdp = vc->vdp;
VdpStatus vdp_st;
vc->dropped_frame = true; // changed at end if false
if (!check_preemption(vo))
return;
return 0;
vc->vsync_interval = 1;
if (vc->user_fps > 0) {
@@ -798,13 +800,12 @@ static void flip_page_timed(struct vo *vo, int64_t pts_us, int duration)
|| vc->dropped_frame && vsync > vc->dropped_time))
pts -= vc->vsync_interval / 2;
vc->dropped_frame = true; // changed at end if false
vc->dropped_time = ideal_pts;
pts = FFMAX(pts, vc->last_queue_time + vc->vsync_interval);
pts = FFMAX(pts, now);
if (npts < PREV_VSYNC(pts) + vc->vsync_interval)
return;
return 0;
int num_flips = update_presentation_queue_status(vo);
vsync = vc->recent_vsync_time + num_flips * vc->vsync_interval;
@@ -812,7 +813,7 @@ static void flip_page_timed(struct vo *vo, int64_t pts_us, int duration)
pts = FFMAX(pts, vsync + (vc->vsync_interval >> 2));
vsync = PREV_VSYNC(pts);
if (npts < vsync + vc->vsync_interval)
return;
return 0;
pts = vsync + (vc->vsync_interval >> 2);
VdpOutputSurface frame = vc->output_surfaces[vc->surface_num];
vdp_st = vdp->presentation_queue_display(vc->flip_queue, frame,
@@ -827,6 +828,7 @@ static void flip_page_timed(struct vo *vo, int64_t pts_us, int duration)
vc->last_ideal_time = ideal_pts;
vc->dropped_frame = false;
vc->surface_num = WRAP_ADD(vc->surface_num, 1, vc->num_output_surfaces);
return 1;
}
static void draw_image(struct vo *vo, struct mp_image *mpi)