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video: Add support for non-BT.709 primaries
This add support for reading primary information from lavc, categorized into BT.601-525, BT.601-625, BT.709 and BT.2020; and passes it on to the vo. In vo_opengl, we always generate the 3dlut against the wider BT.2020 and transform our source into this colorspace in the shader.
This commit is contained in:
@@ -362,6 +362,12 @@ Available video output drivers are:
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LittleCMS 2. If both ``srgb`` and ``icc-profile`` are present, the
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latter takes precedence, as they are somewhat redundant.
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Note: When playing back BT.2020 content with this option enabled, out
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of gamut colors will be numerically clipped, which can potentially
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change the hue and/or luminance. If this is not desired, it is
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recommended to use ``icc-profile`` with an sRGB ICC profile instead,
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when playing back wide-gamut BT.2020 content.
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``pbo``
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Enable use of PBOs. This is slightly faster, but can sometimes lead to
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sporadic and temporary image corruption (in theory, because reupload
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@@ -521,7 +527,7 @@ Available video output drivers are:
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``3dlut-size=<r>x<g>x<b>``
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Size of the 3D LUT generated from the ICC profile in each dimension.
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Default is 128x256x64.
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Sizes must be a power of two, and 256 at most.
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Sizes must be a power of two, and 512 at most.
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``alpha=<blend|yes|no>``
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Decides what to do if the input has an alpha component (default: blend).
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@@ -42,7 +42,7 @@ const char *const mp_csp_names[MP_CSP_COUNT] = {
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"BT.601 (SD)",
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"BT.709 (HD)",
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"SMPTE-240M",
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"BT.2020 (NC)",
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"BT.2020-NC (UHD)",
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"RGB",
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"XYZ",
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"YCgCo",
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@@ -54,6 +54,14 @@ const char *const mp_csp_levels_names[MP_CSP_LEVELS_COUNT] = {
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"PC",
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};
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const char *const mp_csp_prim_names[MP_CSP_PRIM_COUNT] = {
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"Autoselect",
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"BT.601 (525-line SD)",
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"BT.601 (625-line SD)",
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"BT.709 (HD)",
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"BT.2020 (UHD)",
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};
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const char *const mp_csp_equalizer_names[MP_CSP_EQ_COUNT] = {
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"brightness",
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"contrast",
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@@ -93,6 +101,20 @@ enum mp_csp_levels avcol_range_to_mp_csp_levels(int avrange)
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}
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}
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enum mp_csp_prim avcol_pri_to_mp_csp_prim(int avpri)
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{
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switch (avpri) {
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case AVCOL_PRI_SMPTE240M: // Same as below
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case AVCOL_PRI_SMPTE170M: return MP_CSP_PRIM_BT_601_525;
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case AVCOL_PRI_BT470BG: return MP_CSP_PRIM_BT_601_625;
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case AVCOL_PRI_BT709: return MP_CSP_PRIM_BT_709;
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#if HAVE_AVCOL_SPC_BT2020
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case AVCOL_PRI_BT2020: return MP_CSP_PRIM_BT_2020;
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#endif
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default: return MP_CSP_PRIM_AUTO;
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}
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}
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int mp_csp_to_avcol_spc(enum mp_csp colorspace)
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{
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switch (colorspace) {
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@@ -117,6 +139,19 @@ int mp_csp_levels_to_avcol_range(enum mp_csp_levels range)
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}
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}
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int mp_csp_prim_to_avcol_pri(enum mp_csp_prim prim)
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{
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switch (prim) {
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case MP_CSP_PRIM_BT_601_525: return AVCOL_PRI_SMPTE170M;
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case MP_CSP_PRIM_BT_601_625: return AVCOL_PRI_BT470BG;
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case MP_CSP_PRIM_BT_709: return AVCOL_PRI_BT709;
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#if HAVE_AVCOL_SPC_BT2020
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case MP_CSP_PRIM_BT_2020: return AVCOL_PRI_BT2020;
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#endif
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default: return AVCOL_PRI_UNSPECIFIED;
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}
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}
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enum mp_csp mp_csp_guess_colorspace(int width, int height)
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{
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return width >= 1280 || height > 576 ? MP_CSP_BT_709 : MP_CSP_BT_601;
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@@ -208,6 +243,53 @@ static void luma_coeffs(float m[3][4], float lr, float lg, float lb)
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// Constant coefficients (m[x][3]) not set here
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}
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/**
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* Get the coefficients of the source -> bt2020 gamut mapping matrix,
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* given an identifier describing the source gamut primaries.
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*/
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void mp_get_cms_matrix(enum mp_csp_prim source, float m[3][3])
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{
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// Conversion matrices to BT.2020 primaries
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// These were computed using: http://lpaste.net/101796
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switch (source) {
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case MP_CSP_PRIM_BT_601_525: {
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static const float from_525[3][3] = {
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{0.5952542, 0.3493139, 0.0554319},
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{0.0812437, 0.8915033, 0.0272530},
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{0.0155123, 0.0819116, 0.9025760},
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};
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memcpy(m, from_525, sizeof(from_525));
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break;
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}
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case MP_CSP_PRIM_BT_601_625: {
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static const float from_625[3][3] = {
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{0.6550368, 0.3021610, 0.0428023},
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{0.0721406, 0.9166311, 0.0112283},
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{0.0171134, 0.0978535, 0.8850332},
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};
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memcpy(m, from_625, sizeof(from_625));
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break;
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}
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case MP_CSP_PRIM_BT_709: {
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static const float from_709[3][3] = {
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{0.6274039, 0.3292830, 0.0433131},
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{0.0690973, 0.9195404, 0.0113623},
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{0.0163914, 0.0880133, 0.8955953},
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};
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memcpy(m, from_709, sizeof(from_709));
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break;
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}
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case MP_CSP_PRIM_BT_2020:
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default: {
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// No conversion necessary. This matrix should not even be used
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// in this case, but assign it to the identity just to be safe.
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static const float ident[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
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memcpy(m, ident, sizeof(ident));
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break;
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}
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}
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}
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/**
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* \brief get the coefficients of the yuv -> rgb conversion matrix
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* \param params struct specifying the properties of the conversion like
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@@ -57,6 +57,18 @@ enum mp_csp_levels {
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// Any enum mp_csp_levels value is a valid index (except MP_CSP_LEVELS_COUNT)
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extern const char *const mp_csp_levels_names[MP_CSP_LEVELS_COUNT];
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enum mp_csp_prim {
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MP_CSP_PRIM_AUTO,
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MP_CSP_PRIM_BT_601_525,
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MP_CSP_PRIM_BT_601_625,
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MP_CSP_PRIM_BT_709,
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MP_CSP_PRIM_BT_2020,
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MP_CSP_PRIM_COUNT
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};
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// Any enum mp_csp_prim value is a valid index (except MP_CSP_PRIM_COUNT)
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extern const char *const mp_csp_prim_names[MP_CSP_PRIM_COUNT];
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struct mp_csp_details {
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enum mp_csp format;
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enum mp_csp_levels levels_in; // encoded video
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@@ -141,10 +153,14 @@ enum mp_csp avcol_spc_to_mp_csp(int avcolorspace);
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enum mp_csp_levels avcol_range_to_mp_csp_levels(int avrange);
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enum mp_csp_prim avcol_pri_to_mp_csp_prim(int avpri);
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int mp_csp_to_avcol_spc(enum mp_csp colorspace);
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int mp_csp_levels_to_avcol_range(enum mp_csp_levels range);
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int mp_csp_prim_to_avcol_pri(enum mp_csp_prim prim);
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enum mp_csp mp_csp_guess_colorspace(int width, int height);
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enum mp_chroma_location avchroma_location_to_mp(int avloc);
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@@ -160,6 +176,8 @@ void mp_gen_gamma_map(unsigned char *map, int size, float gamma);
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#define COL_U 1
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#define COL_V 2
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#define COL_C 3
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void mp_get_cms_matrix(enum mp_csp_prim source, float m[3][3]);
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void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]);
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void mp_gen_yuv2rgb_map(struct mp_csp_params *params, uint8_t *map, int size);
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@@ -477,6 +477,7 @@ static void update_image_params(struct dec_video *vd, AVFrame *frame,
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.d_h = d_h,
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.colorspace = avcol_spc_to_mp_csp(ctx->avctx->colorspace),
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.colorlevels = avcol_range_to_mp_csp_levels(ctx->avctx->color_range),
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.primaries = avcol_pri_to_mp_csp_prim(ctx->avctx->color_primaries),
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.chroma_location =
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avchroma_location_to_mp(ctx->avctx->chroma_sample_location),
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.rotate = vd->header->video->rotate,
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@@ -371,6 +371,7 @@ void mp_image_copy_attributes(struct mp_image *dst, struct mp_image *src)
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if ((dst->flags & MP_IMGFLAG_YUV) == (src->flags & MP_IMGFLAG_YUV)) {
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dst->params.colorspace = src->params.colorspace;
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dst->params.colorlevels = src->params.colorlevels;
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dst->params.primaries = src->params.primaries;
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dst->params.chroma_location = src->params.chroma_location;
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}
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if ((dst->fmt.flags & MP_IMGFLAG_PAL) && (src->fmt.flags & MP_IMGFLAG_PAL)) {
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@@ -486,6 +487,7 @@ bool mp_image_params_equal(const struct mp_image_params *p1,
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p1->colorspace == p2->colorspace &&
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p1->colorlevels == p2->colorlevels &&
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p1->outputlevels == p2->outputlevels &&
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p1->primaries == p2->primaries &&
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p1->chroma_location == p2->chroma_location &&
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p1->rotate == p2->rotate;
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}
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@@ -533,16 +535,43 @@ void mp_image_params_guess_csp(struct mp_image_params *params)
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params->colorspace = mp_csp_guess_colorspace(params->w, params->h);
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if (params->colorlevels == MP_CSP_LEVELS_AUTO)
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params->colorlevels = MP_CSP_LEVELS_TV;
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if (params->primaries == MP_CSP_PRIM_AUTO) {
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// We assume BT.709 primaries for all untagged BT.609/BT.709
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// content, because it offers the minimal deviation from all three,
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// including both NTSC and PAL/SECAM.
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if (params->colorspace == MP_CSP_BT_2020_NC) {
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params->primaries = MP_CSP_PRIM_BT_2020;
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} else {
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params->primaries = MP_CSP_PRIM_BT_709;
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}
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}
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} else if (fmt.flags & MP_IMGFLAG_RGB) {
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params->colorspace = MP_CSP_RGB;
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params->colorlevels = MP_CSP_LEVELS_PC;
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// The majority of RGB content is either sRGB or (rarely) some other
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// color space which we don't even handle, like AdobeRGB or
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// ProPhotoRGB. The only reasonable thing we can do is assume it's
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// sRGB and hope for the best, which should usually just work out fine.
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// Note: sRGB primaries = BT.709 primaries
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if (params->primaries == MP_CSP_PRIM_AUTO)
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params->primaries = MP_CSP_PRIM_BT_709;
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} else if (fmt.flags & MP_IMGFLAG_XYZ) {
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params->colorspace = MP_CSP_XYZ;
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params->colorlevels = MP_CSP_LEVELS_PC;
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// The default XYZ matrix converts it to BT.709 color space
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// since that's the most likely scenario. Proper VOs should ignore
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// this field as well as the matrix and treat XYZ input as absolute,
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// but for VOs which use the matrix (and hence, consult this field)
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// this is the correct parameter.
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if (params->primaries == MP_CSP_PRIM_AUTO)
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params->primaries = MP_CSP_PRIM_BT_709;
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} else {
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// We have no clue.
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params->colorspace = MP_CSP_AUTO;
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params->colorlevels = MP_CSP_LEVELS_AUTO;
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params->primaries = MP_CSP_PRIM_AUTO;
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}
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}
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@@ -47,6 +47,7 @@ struct mp_image_params {
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int d_w, d_h; // define display aspect ratio (never 0/0)
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enum mp_csp colorspace;
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enum mp_csp_levels colorlevels;
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enum mp_csp_prim primaries;
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enum mp_chroma_location chroma_location;
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// The image should be converted to these levels. Unlike colorlevels, it
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// does not describe the current state of the image. (Somewhat similar to
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@@ -46,7 +46,7 @@ static bool parse_3dlut_size(const char *arg, int *p1, int *p2, int *p3)
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return false;
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for (int n = 0; n < 3; n++) {
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int s = ((int[]) { *p1, *p2, *p3 })[n];
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if (s < 2 || s > 256 || ((s - 1) & s))
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if (s < 2 || s > 512 || ((s - 1) & s))
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return false;
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}
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return true;
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@@ -135,8 +135,8 @@ struct lut3d *mp_load_icc(struct mp_icc_opts *opts, struct mp_log *log,
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char *cache_info =
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// Gamma is included in the header to help uniquely identify it,
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// because we may change the parameter in the future or make it
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// customizable.
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talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d, gamma=2.4",
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// customizable, same for the primaries.
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talloc_asprintf(tmp, "intent=%d, size=%dx%dx%d, gamma=2.4, prim=bt2020\n",
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opts->intent, s_r, s_g, s_b);
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// check cache
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@@ -165,17 +165,19 @@ struct lut3d *mp_load_icc(struct mp_icc_opts *opts, struct mp_log *log,
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if (!profile)
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goto error_exit;
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cmsCIExyY d65 = {0.3127, 0.3290, 1.0};
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static const cmsCIExyYTRIPLE bt709prim = {
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.Red = {0.64, 0.33, 1.0},
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.Green = {0.30, 0.60, 1.0},
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.Blue = {0.15, 0.06, 1.0},
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// We always generate the 3DLUT against BT.2020, and transform into this
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// space inside the shader if the source differs.
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static const cmsCIExyY d65 = {0.3127, 0.3290, 1.0};
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static const cmsCIExyYTRIPLE bt2020prim = {
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.Red = {0.708, 0.292, 1.0},
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.Green = {0.170, 0.797, 1.0},
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.Blue = {0.131, 0.046, 1.0},
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};
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// 2.4 is arbitrarily used as a gamma compression factor for the 3DLUT,
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// reducing artifacts due to rounding errors on wide gamut profiles
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cmsToneCurve *tonecurve = cmsBuildGamma(cms, 2.4);
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cmsHPROFILE vid_profile = cmsCreateRGBProfileTHR(cms, &d65, &bt709prim,
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cmsHPROFILE vid_profile = cmsCreateRGBProfileTHR(cms, &d65, &bt2020prim,
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(cmsToneCurve*[3]){tonecurve, tonecurve, tonecurve});
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cmsFreeToneCurve(tonecurve);
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cmsHTRANSFORM trafo = cmsCreateTransformTHR(cms, vid_profile, TYPE_RGB_16,
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@@ -639,6 +639,13 @@ static void update_uniforms(struct gl_video *p, GLuint program)
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gl->Uniform1i(gl->GetUniformLocation(program, "lut_3d"), TEXUNIT_3DLUT);
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loc = gl->GetUniformLocation(program, "cms_matrix");
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if (loc >= 0) {
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float cms_matrix[3][3] = {{0}};
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mp_get_cms_matrix(p->image_params.primaries, cms_matrix);
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gl->UniformMatrix3fv(loc, 1, GL_TRUE, &cms_matrix[0][0]);
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}
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for (int n = 0; n < 2; n++) {
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const char *lut = p->scalers[n].lut_name;
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if (lut)
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@@ -840,6 +847,9 @@ static void compile_shaders(struct gl_video *p)
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char *header = talloc_asprintf(tmp, "#version %d\n%s%s", gl->glsl_version,
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shader_prelude, PRELUDE_END);
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bool use_cms = p->opts.srgb || p->use_lut_3d;
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bool use_cms_matrix = use_cms && (p->image_params.primaries != MP_CSP_PRIM_BT_2020);
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if (p->gl_target == GL_TEXTURE_RECTANGLE) {
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shader_def(&header, "VIDEO_SAMPLER", "sampler2DRect");
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shader_def_opt(&header, "USE_RECTANGLE", true);
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@@ -852,8 +862,8 @@ static void compile_shaders(struct gl_video *p)
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shader_def_opt(&header, "USE_ALPHA", p->has_alpha);
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char *header_osd = talloc_strdup(tmp, header);
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shader_def_opt(&header_osd, "USE_OSD_LINEAR_CONV", p->opts.srgb ||
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p->use_lut_3d);
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shader_def_opt(&header_osd, "USE_OSD_LINEAR_CONV", use_cms);
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shader_def_opt(&header_osd, "USE_OSD_CMS_MATRIX", use_cms_matrix);
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shader_def_opt(&header_osd, "USE_OSD_3DLUT", p->use_lut_3d);
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// 3DLUT overrides SRGB
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shader_def_opt(&header_osd, "USE_OSD_SRGB", !p->use_lut_3d && p->opts.srgb);
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@@ -888,7 +898,7 @@ static void compile_shaders(struct gl_video *p)
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// Linear light scaling is only enabled when either color correction
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// option (3dlut or srgb) is enabled, otherwise scaling is done in the
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// source space.
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bool convert_to_linear_gamma = !p->is_linear_rgb && (p->opts.srgb || p->use_lut_3d);
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bool convert_to_linear_gamma = !p->is_linear_rgb && use_cms;
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if (p->image_format == IMGFMT_NV12 || p->image_format == IMGFMT_NV21) {
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shader_def(&header_conv, "USE_CONV", "CONV_NV12");
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@@ -912,6 +922,7 @@ static void compile_shaders(struct gl_video *p)
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shader_def(&header_conv, "USE_ALPHA_BLEND", "1");
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shader_def_opt(&header_final, "USE_GAMMA_POW", p->opts.gamma > 0);
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shader_def_opt(&header_final, "USE_CMS_MATRIX", use_cms_matrix);
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shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
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// 3DLUT overrides SRGB
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shader_def_opt(&header_final, "USE_SRGB", p->opts.srgb && !p->use_lut_3d);
|
||||
|
||||
@@ -56,6 +56,13 @@ vec3 bt2020_expand(vec3 v)
|
||||
}
|
||||
#endif
|
||||
|
||||
// Constant matrix for conversion from BT.2020 to sRGB
|
||||
const mat3 srgb_matrix = mat3(
|
||||
1.6604910, -0.1245505, -0.0181508,
|
||||
-0.5876411, 1.1328999, -0.1005789,
|
||||
-0.0728499, -0.0083494, 1.1187297
|
||||
);
|
||||
|
||||
#!section vertex_all
|
||||
|
||||
#if __VERSION__ < 130
|
||||
@@ -66,6 +73,7 @@ vec3 bt2020_expand(vec3 v)
|
||||
|
||||
uniform mat3 transform;
|
||||
uniform sampler3D lut_3d;
|
||||
uniform mat3 cms_matrix; // transformation from file's gamut to bt.2020
|
||||
|
||||
in vec2 vertex_position;
|
||||
in vec4 vertex_color;
|
||||
@@ -89,12 +97,17 @@ void main() {
|
||||
// NOTE: This always applies the true BT2020, maybe we need to use
|
||||
// approx-gamma here too?
|
||||
#endif
|
||||
#ifdef USE_OSD_CMS_MATRIX
|
||||
// Convert to the right target gamut first (to BT.709 for sRGB,
|
||||
// and to BT.2020 for 3DLUT).
|
||||
color.rgb = clamp(cms_matrix * color.rgb, 0, 1);
|
||||
#endif
|
||||
#ifdef USE_OSD_3DLUT
|
||||
color.rgb = pow(color.rgb, vec3(1/2.4)); // linear -> 2.4 3DLUT space
|
||||
color = vec4(texture3D(lut_3d, color.rgb).rgb, color.a);
|
||||
#endif
|
||||
#ifdef USE_OSD_SRGB
|
||||
color.rgb = srgb_compand(color.rgb);
|
||||
color.rgb = srgb_compand(clamp(srgb_matrix * color.rgb, 0, 1));
|
||||
#endif
|
||||
|
||||
texcoord = vertex_texcoord;
|
||||
@@ -136,6 +149,7 @@ uniform sampler2D lut_l_2d;
|
||||
uniform sampler3D lut_3d;
|
||||
uniform sampler2D dither;
|
||||
uniform mat4x3 colormatrix;
|
||||
uniform mat3 cms_matrix;
|
||||
uniform mat2 dither_trafo;
|
||||
uniform vec3 inv_gamma;
|
||||
uniform float input_gamma;
|
||||
@@ -406,16 +420,28 @@ void main() {
|
||||
// User-defined gamma correction factor (via the gamma sub-option)
|
||||
color = pow(color, inv_gamma);
|
||||
#endif
|
||||
#ifdef USE_CMS_MATRIX
|
||||
// Convert to the right target gamut first (to BT.709 for sRGB,
|
||||
// and to BT.2020 for 3DLUT).
|
||||
color = cms_matrix * color;
|
||||
#endif
|
||||
#ifdef USE_3DLUT
|
||||
// For the 3DLUT we are arbitrarily using 2.4 as input gamma to reduce
|
||||
// the amount of rounding errors, so we pull up to that space first and
|
||||
// then pass it through the 3D texture.
|
||||
color = pow(color, vec3(1/2.4));
|
||||
//
|
||||
// The value is clamped to [0,1] first because the gamma function is not
|
||||
// well-defined outside it. This should not be a problem because the 3dlut
|
||||
// is not defined for values outside its boundaries either way, and no
|
||||
// media can possibly exceed its BT.2020 source gamut either way due to
|
||||
// that being the biggest taggable color space. This is just to avoid
|
||||
// numerical quirks like -1e-30 turning into NaN.
|
||||
color = pow(clamp(color, 0, 1), vec3(1/2.4));
|
||||
color = texture3D(lut_3d, color).rgb;
|
||||
#endif
|
||||
#ifdef USE_SRGB
|
||||
// Compand from the linear scaling gamma to the sRGB output gamma
|
||||
color = srgb_compand(color.rgb);
|
||||
// Adapt and compand from the linear BT2020 source to the sRGB output
|
||||
color = srgb_compand(clamp(srgb_matrix * color, 0, 1));
|
||||
#endif
|
||||
#ifdef USE_DITHER
|
||||
vec2 dither_pos = gl_FragCoord.xy / dither_size;
|
||||
|
||||
Reference in New Issue
Block a user