Files
mpv/video/out/cocoa_common.h
wm4 e23e4c7c60 cocoa: don't accidentally drop initial screen drawing
With --idle --force-window, or when started from the bundle, the cocoa
code dropped the first frame. This resulted in a black frame on start
sometimes.

The reason was that the live resizing/redrawing code was invoked, which
simply set skip_swap_buffer to false, blocking redrawing whatever was
going to be rendered next. Normally this is done so that the following
works:

1. vo_opengl draw a frame, releases GL lock
2. live resizing kicks in, redraw the frame
3. vo_opengl wants to call SwapBuffers, drawing a stale buffer
   overwritten by the live resizing code

This is solved by setting skip_swap_buffer in 2., and querying it in 3.

Fix this by resetting the skip_swap_buffer at a known good point: when
vo_opengl starts drawing a new frame.

The start_frame function returns bool, so that it can be merged with
is_active in a following commit.
2015-05-01 18:26:58 +02:00

48 lines
1.6 KiB
C

/*
* Cocoa OpenGL Backend
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_COCOA_COMMON_H
#define MPLAYER_COCOA_COMMON_H
#include "vo.h"
struct vo_cocoa_state;
int vo_cocoa_init(struct vo *vo);
void vo_cocoa_uninit(struct vo *vo);
int vo_cocoa_config_window(struct vo *vo, uint32_t flags, void *gl_ctx);
void vo_cocoa_set_current_context(struct vo *vo, bool current);
bool vo_cocoa_start_frame(struct vo *vo);
void vo_cocoa_swap_buffers(struct vo *vo);
int vo_cocoa_check_events(struct vo *vo);
int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg);
void vo_cocoa_register_resize_callback(struct vo *vo,
void (*cb)(struct vo *vo, int w, int h));
void vo_cocoa_register_gl_clear_callback(struct vo *vo, void *ctx,
void (*cb)(void *ctx));
void vo_cocoa_create_nsgl_ctx(struct vo *vo, void *ctx);
void vo_cocoa_release_nsgl_ctx(struct vo *vo);
#endif /* MPLAYER_COCOA_COMMON_H */