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Previously, Matroska source files other than the initially opened one were always accessed without caching. Enable cache for extra files too. A separate cache process/thread is started for each file, which is less than optimal but probably better than no caching if the user explicitly enabled cache. This commit only implements caching for Matroska ordered chapters (not for EDL timeline). To build the timeline we need to demux the files in the current directory to look for segments with matching uuid. This first demux is done with no cache since we don't need to read a lot of the stream. If the file is recognized as one of the needed sources it's reopened with cache enabled. Also move the stream_cache_size global variable to the options struct. Conflicts: cfg-mplayer.h mplayer.c stream/stream.h timeline/tl_matroska.c
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype (for libass) - libfontconfig (for libass) - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.
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