Stefano Pigozzi 70e7d63ba0 core, timeline: cache external ordered chapter files too
Previously, Matroska source files other than the initially opened one
were always accessed without caching. Enable cache for extra files
too. A separate cache process/thread is started for each file, which
is less than optimal but probably better than no caching if the user
explicitly enabled cache. This commit only implements caching for
Matroska ordered chapters (not for EDL timeline).

To build the timeline we need to demux the files in the current
directory to look for segments with matching uuid. This first demux is
done with no cache since we don't need to read a lot of the stream. If
the file is recognized as one of the needed sources it's reopened with
cache enabled.

Also move the stream_cache_size global variable to the options struct.

Conflicts:
	cfg-mplayer.h
	mplayer.c
	stream/stream.h
	timeline/tl_matroska.c
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Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.
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