Rudolf Polzer 9343c1d3ab vf_dlopen: improve performance for 1-frame-for-1-frame filters
This is done by requesting a buffer from the next filter in the chain, instead
of always allocating our own. This allows the next filter to e.g. ensure its
own preferred memory layout.
2012-09-18 21:08:20 +02:00
2012-09-18 21:04:45 +02:00
2012-09-18 21:04:46 +02:00
2012-09-18 21:07:30 +02:00
2012-09-07 16:06:36 +02:00
2012-08-02 22:05:27 +02:00
2012-08-01 17:07:35 +02:00
2012-02-01 22:46:27 +02:00
2012-08-03 03:34:38 +02:00
2010-03-09 19:18:43 +02:00
2011-04-02 07:28:53 +03:00
2012-08-01 17:07:35 +02:00
2012-08-07 01:29:56 +02:00
2012-07-31 01:35:53 +02:00
2012-07-31 01:35:53 +02:00
2012-09-18 21:07:29 +02:00
2012-08-01 17:07:35 +02:00
2012-08-01 17:07:35 +02:00
2012-09-18 21:04:47 +02:00
2012-07-29 00:04:17 +02:00

Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.

Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
 - libvdpau (for VDPAU output, best choice for NVIDIA cards)
 - libGL (OpenGL output)
 - libXv (XVideo output)
general:
 - libasound   (ALSA audio output)
 - various general X development libraries
 - libfreetype (for libass)
 - libfontconfig (for libass)
 - libass
 - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)

Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.
Description
Languages
C 88.1%
Lua 5.6%
Swift 2.5%
Meson 1.1%
Python 0.7%
Other 2%