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GS/HW: Avoid doing round sprite on native scaled sources
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@@ -4593,7 +4593,7 @@ void GSRendererHW::Draw()
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}
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// Noting to do if no texture is sampled
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if (PRIM->FST && draw_sprite_tex && m_process_texture)
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if (PRIM->FST && draw_sprite_tex && m_process_texture && rt && rt->m_scale > 1)
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{
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if ((GSConfig.UserHacks_RoundSprite > 1) || (GSConfig.UserHacks_RoundSprite == 1 && !m_vt.IsLinear()))
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{
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