Network: Fixed null string crash on sceNetResolverCreate (#3872)

* Network: Fixed null string crash on sceNetResolverCreate

* Assigned an empty string for better code styling

* Fixed wrong commit
This commit is contained in:
Rodrigo Cioletti
2025-12-21 10:50:49 -03:00
committed by GitHub
parent 2bbb04ff55
commit 138425fdf4

View File

@@ -1357,7 +1357,8 @@ int PS4_SYSV_ABI sceNetResolverConnectDestroy() {
}
int PS4_SYSV_ABI sceNetResolverCreate(const char* name, int poolid, int flags) {
LOG_INFO(Lib_Net, "name = {}, poolid = {}, flags = {}", name, poolid, flags);
const char* safe_name = name ? name : "";
LOG_INFO(Lib_Net, "name = {}, poolid = {}, flags = {}", safe_name, poolid, flags);
if (flags != 0) {
*sceNetErrnoLoc() = ORBIS_NET_EINVAL;
@@ -1368,8 +1369,8 @@ int PS4_SYSV_ABI sceNetResolverCreate(const char* name, int poolid, int flags) {
auto* resolver = FDTable::Instance()->GetFile(fd);
resolver->is_opened = true;
resolver->type = Core::FileSys::FileType::Resolver;
resolver->resolver = std::make_shared<Resolver>(name, poolid, flags);
resolver->m_guest_name = name;
resolver->resolver = std::make_shared<Resolver>(safe_name, poolid, flags);
resolver->m_guest_name = safe_name;
return fd;
}